Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
Playing the Game
Play by Post
Pathfinders of Pelligrew's Pinnace [IC 01]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="grufflehead" data-source="post: 5120228" data-attributes="member: 35977"><p>[OOC] Lots of stuff to do, first time so bound to be a mistake somewhere <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Mustapha initiative</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2442207/" target="_blank">1d20+1=15</a></p><p></p><p>Mustapha quickly surveyed the scene and realised the disadvantage he and his companions were at. Swiftly he produced a small vial from inside his robes, flipped off the stopper and consumed the contents - a pale green liquid. Then he began to run.</p><p></p><p>Swerving round the thug which had been engaged by the Goliath, he began to pick up speed as he headed for the lip of the ledge. With a grunt of exertion he threw himself into the air, windmilling his arms as he went, and landed with a crunch in front of the 2 War Hounders who had thrown the prisoners over the edge. </p><p></p><p>[sblock=Actions!]</p><p>- Drink extract of Expeditious Retreat - standard action, increases land speed by 30' to 60'</p><p></p><p>- Run and jump - move action as Acrobatics (Jump) check is done as part of move (correct me if I'm wrong on that, not something I've done very often)</p><p></p><p>Running past WH04 - here's hoping Leaf has filled him full of holes, if not he gets an AoO against me - to I5. Running jump aiming to land in F5.</p><p></p><p>Total distance moved 55', total Jump distance 15'</p><p></p><p>Acrobatics DC 15 (+ any terrain or environmental modifiers) - +12 temp bonus for speed 60' (+4 for each 10' above 30')</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2442216/" target="_blank">1d20+13=20</a></p><p></p><p>[OOC] - Hoping that's enough or I'm in for a long drop...[/sblock]</p><p></p><p></p><p>[sblock=Stat Block][code]</p><p> HP: 19/19 AC: 13 AC(T): 11 AC(FF): 12 Init: +01</p><p></p><p> * Situational Bonus</p><p></p><p>Saving Throw Total Base Mod Misc Special</p><p>Fort: +5 2 +3 </p><p>Ref: +3 2 +1 </p><p>Will: +4 2 +1 +1 from trait </p><p></p><p> BAB: 00 CMB:+00 CMD: 11</p><p></p><p>Weapon Attack Damage Critical Special</p><p>Quarterstaff +0 1d6 20/x2 </p><p>Scimitar +0 1d6 18-20/x2 </p><p>Alchemical Bomb +3 1d6+4 20/x2 R Touch, Splash 1 sq for 3HP</p><p>(standard action to</p><p>create and throw)</p><p></p><p>Spells Available:</p><p> * 0 Level (-/- Daily) * 1st Level (2/2 Daily)</p><p> * Daze * Cause Fear</p><p> * Read Magic * Sleep</p><p> * Message </p><p> * Know Direction </p><p></p><p>Extracts Available:</p><p> * 1st Level (1/2 Daily)</p><p> * [COLOR=Red]Expeditious Retreat[/COLOR]</p><p> * (Expeditious Retreat/Cure Light Wounds/Comprehend Languages/Disguise Self/Shield</p><p> - 1 minute to prepare</p><p></p><p>Mutagen Available: (1/1 Daily) - +2 natural armour, +4 STR, -2 INT</p><p>[/code][/sblock][/OOC][/OOC]</p></blockquote><p></p>
[QUOTE="grufflehead, post: 5120228, member: 35977"] [OOC] Lots of stuff to do, first time so bound to be a mistake somewhere ;) Mustapha initiative [URL="http://invisiblecastle.com/roller/view/2442207/"]1d20+1=15[/URL] Mustapha quickly surveyed the scene and realised the disadvantage he and his companions were at. Swiftly he produced a small vial from inside his robes, flipped off the stopper and consumed the contents - a pale green liquid. Then he began to run. Swerving round the thug which had been engaged by the Goliath, he began to pick up speed as he headed for the lip of the ledge. With a grunt of exertion he threw himself into the air, windmilling his arms as he went, and landed with a crunch in front of the 2 War Hounders who had thrown the prisoners over the edge. [sblock=Actions!] - Drink extract of Expeditious Retreat - standard action, increases land speed by 30' to 60' - Run and jump - move action as Acrobatics (Jump) check is done as part of move (correct me if I'm wrong on that, not something I've done very often) Running past WH04 - here's hoping Leaf has filled him full of holes, if not he gets an AoO against me - to I5. Running jump aiming to land in F5. Total distance moved 55', total Jump distance 15' Acrobatics DC 15 (+ any terrain or environmental modifiers) - +12 temp bonus for speed 60' (+4 for each 10' above 30') [URL="http://invisiblecastle.com/roller/view/2442216/"]1d20+13=20[/URL] [OOC] - Hoping that's enough or I'm in for a long drop...[/sblock] [sblock=Stat Block][code] HP: 19/19 AC: 13 AC(T): 11 AC(FF): 12 Init: +01 * Situational Bonus Saving Throw Total Base Mod Misc Special Fort: +5 2 +3 Ref: +3 2 +1 Will: +4 2 +1 +1 from trait BAB: 00 CMB:+00 CMD: 11 Weapon Attack Damage Critical Special Quarterstaff +0 1d6 20/x2 Scimitar +0 1d6 18-20/x2 Alchemical Bomb +3 1d6+4 20/x2 R Touch, Splash 1 sq for 3HP (standard action to create and throw) Spells Available: * 0 Level (-/- Daily) * 1st Level (2/2 Daily) * Daze * Cause Fear * Read Magic * Sleep * Message * Know Direction Extracts Available: * 1st Level (1/2 Daily) * [COLOR=Red]Expeditious Retreat[/COLOR] * (Expeditious Retreat/Cure Light Wounds/Comprehend Languages/Disguise Self/Shield - 1 minute to prepare Mutagen Available: (1/1 Daily) - +2 natural armour, +4 STR, -2 INT [/code][/sblock][/OOC][/OOC] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Pathfinders of Pelligrew's Pinnace [IC 01]
Top