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Pathfinders of Pelligrew's Pinnace [IC 01]
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<blockquote data-quote="grufflehead" data-source="post: 5122823" data-attributes="member: 35977"><p>Mustapha</p><p></p><p>[OOC]Let's see if I can talk myself into any more trouble...</p><p></p><p>As the blows of the 2 War Hounders rained down on him, Mustapha again reached for his belt. Drawing out a second vial, he paused for a moment, as if reluctant to use the contents, before downing the viscous, dark liquid. </p><p></p><p>As the bottle dropped from his fingers into the crack in the ledge beside him, the Brass Man crouched, then reached down and grabbed the man dangling below him in an attempt to stop the chained group plunging into the briny depths below.</p><p></p><p><span style="color: Sienna">'Be strong, my friend, and we shall go home and drink tea and share tales together this night'</span> he shouted to the terrified man.</p><p></p><p>[sblock=Actions!]</p><p>Standard action - chug a dose of Mutagen. Oh, that's bound to provoke isn't it?</p><p></p><p>Effect - +4 to STR, +2 Natural Armour, -2 INT</p><p></p><p>Move action - if I haven't been beaten to a pulp, attempt to lift the hanging man up, or at least stop him slipping off the ledge</p><p></p><p>STR check - <a href="http://invisiblecastle.com/roller/view/2444865/" target="_blank">1d20+2=21</a></p><p></p><p>[OOC]Woah, that's some good stuff <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> [/sblock]</p><p></p><p></p><p>[sblock=Stat Block][code]</p><p> HP: 08/19 AC: 15 AC(T): 11 AC(FF): 14 Init: +01</p><p></p><p> * Situational Bonus</p><p></p><p>Saving Throw Total Base Mod Misc Special</p><p>Fort: +5 2 +3 </p><p>Ref: +3 2 +1 </p><p>Will: +4 2 +1 +1 from trait </p><p></p><p> BAB: 00 CMB:+00 CMD: 11</p><p></p><p>Weapon Attack Damage Critical Special</p><p>Quarterstaff +0 1d6 20/x2 </p><p>Scimitar +0 1d6 18-20/x2 </p><p>Alchemical Bomb +3 1d6+4 20/x2 R Touch, Splash 1 sq for 3HP</p><p>(standard action to</p><p>create and throw)</p><p></p><p>Spells Available:</p><p> * 0 Level (-/- Daily) * 1st Level (2/2 Daily)</p><p> * Daze * Cause Fear</p><p> * Read Magic * Sleep</p><p> * Message </p><p> * Know Direction </p><p></p><p>Extracts Available:</p><p> * 1st Level (1/2 Daily)</p><p> * Expeditious Retreat</p><p> * (Expeditious Retreat/Cure Light Wounds/Comprehend Languages/Disguise Self/Shield</p><p> - 1 minute to prepare</p><p></p><p>Mutagen Available: (0/1 Daily) - +2 natural armour, +4 STR, -2 INT</p><p>[/code][/sblock][/OOC][/OOC]</p></blockquote><p></p>
[QUOTE="grufflehead, post: 5122823, member: 35977"] Mustapha [OOC]Let's see if I can talk myself into any more trouble... As the blows of the 2 War Hounders rained down on him, Mustapha again reached for his belt. Drawing out a second vial, he paused for a moment, as if reluctant to use the contents, before downing the viscous, dark liquid. As the bottle dropped from his fingers into the crack in the ledge beside him, the Brass Man crouched, then reached down and grabbed the man dangling below him in an attempt to stop the chained group plunging into the briny depths below. [COLOR=Sienna]'Be strong, my friend, and we shall go home and drink tea and share tales together this night'[/COLOR] he shouted to the terrified man. [sblock=Actions!] Standard action - chug a dose of Mutagen. Oh, that's bound to provoke isn't it? Effect - +4 to STR, +2 Natural Armour, -2 INT Move action - if I haven't been beaten to a pulp, attempt to lift the hanging man up, or at least stop him slipping off the ledge STR check - [URL="http://invisiblecastle.com/roller/view/2444865/"]1d20+2=21[/URL] [OOC]Woah, that's some good stuff ;) [/sblock] [sblock=Stat Block][code] HP: 08/19 AC: 15 AC(T): 11 AC(FF): 14 Init: +01 * Situational Bonus Saving Throw Total Base Mod Misc Special Fort: +5 2 +3 Ref: +3 2 +1 Will: +4 2 +1 +1 from trait BAB: 00 CMB:+00 CMD: 11 Weapon Attack Damage Critical Special Quarterstaff +0 1d6 20/x2 Scimitar +0 1d6 18-20/x2 Alchemical Bomb +3 1d6+4 20/x2 R Touch, Splash 1 sq for 3HP (standard action to create and throw) Spells Available: * 0 Level (-/- Daily) * 1st Level (2/2 Daily) * Daze * Cause Fear * Read Magic * Sleep * Message * Know Direction Extracts Available: * 1st Level (1/2 Daily) * Expeditious Retreat * (Expeditious Retreat/Cure Light Wounds/Comprehend Languages/Disguise Self/Shield - 1 minute to prepare Mutagen Available: (0/1 Daily) - +2 natural armour, +4 STR, -2 INT [/code][/sblock][/OOC][/OOC] [/QUOTE]
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