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Pathfinders of Pelligrew's Pinnace [OOC 01]
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<blockquote data-quote="Maidhc O Casain" data-source="post: 5348460" data-attributes="member: 29558"><p>I'm making a slight change to the way we do initiative. This should smooth things out a bit and make combat move a little faster.</p><p></p><p>Surprise rounds work per RAW (Rules as Written). Initiative will be determined by taking the best roll of the party vs the best roll of their opponent. Actions will be taken in the order in which they are posted. This should help keep ret-conning posts to a minimum.</p><p></p><p>For Example:</p><p><em>Lerissa rolls a 12, Leaf rolls a 15, and Abraxis an 18. The Chokers roll a 9, 10 and 16. The party would go first, but if Mike posts for Lerissa before Matthew posts for Abraxis, then Lerissa's action comes before Abraxis' in spite of the fact that Abraxis rolled better on his initiative.</em></p><p><em></em></p><p><em>This way you can post whenever you're ready rather than waiting for your initiative turn, which should speed up posting somewhat. And anyone who's posting can just look at the actions that come before theirs and choose their own actions accordingly, rather than having to go back and revise their actions if a party member with a higher initiative count posts after them and their actions invalidate something the lower initiative count did.</em></p><p></p><p>This system will favor the group with the highest number of people. That's fine with me, as 1) the party typically has more numbers than their opponents and 2) it only makes a difference in the first round (after that we alternate party/enemy anyway).</p><p></p><p>This rule is reflected in the <a href="http://www.obsidianportal.com/campaign/mowglis-rpg-repository/wikis/game-play" target="_blank">House Rules/Game Play</a> section of my OP site.</p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 5348460, member: 29558"] I'm making a slight change to the way we do initiative. This should smooth things out a bit and make combat move a little faster. Surprise rounds work per RAW (Rules as Written). Initiative will be determined by taking the best roll of the party vs the best roll of their opponent. Actions will be taken in the order in which they are posted. This should help keep ret-conning posts to a minimum. For Example: [I]Lerissa rolls a 12, Leaf rolls a 15, and Abraxis an 18. The Chokers roll a 9, 10 and 16. The party would go first, but if Mike posts for Lerissa before Matthew posts for Abraxis, then Lerissa's action comes before Abraxis' in spite of the fact that Abraxis rolled better on his initiative. This way you can post whenever you're ready rather than waiting for your initiative turn, which should speed up posting somewhat. And anyone who's posting can just look at the actions that come before theirs and choose their own actions accordingly, rather than having to go back and revise their actions if a party member with a higher initiative count posts after them and their actions invalidate something the lower initiative count did.[/I] This system will favor the group with the highest number of people. That's fine with me, as 1) the party typically has more numbers than their opponents and 2) it only makes a difference in the first round (after that we alternate party/enemy anyway). This rule is reflected in the [URL="http://www.obsidianportal.com/campaign/mowglis-rpg-repository/wikis/game-play"]House Rules/Game Play[/URL] section of my OP site. [/QUOTE]
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Pathfinders of Pelligrew's Pinnace [OOC 01]
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