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Pathfinders of Pelligrew's Pinnace [OOC 01]
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<blockquote data-quote="Maidhc O Casain" data-source="post: 5415170" data-attributes="member: 29558"><p><strong>Where Do We Go From Here?</strong></p><p></p><p>OK, this first installment of the Serpent's Skull AP is very 'sandboxy' - meaning that you have a lot of choices to make as a party in regards to the order in which you do things. This also means that I'll often be waiting for y'all to tell me what you're doing next.</p><p></p><p>Because it can be hard to hold on to a plot as far reaching as those in such a long adventure, I'll do some meta-gaming here and lay a few things out for you:</p><p></p><p>There are plot hooks and clues to the story arc scattered around the island, but it's up to you to go looking and find them.</p><p></p><p>The plot device that will get you those clues is the idea that you're supposed to figure out how to survive being stranded here and to figure out how to get off the island. Along the way you should begin piecing together clues about what happened aboard the Jenivere and who is responsible for your current predicament.</p><p></p><p>Surviving being stranded on a tropical island presents some distinct dangers: Disease, starvation and exposure to the elements all add to the usual assortment of deadly critters and encounters.</p><p></p><p>There are NPCs stranded with you, but for various reasons from their backgrounds they won't be taking much initiative here - they'll need some direction from you. On the other hand, they won't automatically be cooperative either. It's up to you to decide if you want to bully them, cajole them, blow 'em off and let them go their own way, etc.</p><p></p><p>Just be aware that the choices you make now regarding these NPCs will be reflected in how the story plays out further along in the AP.</p><p></p><p>All this will be tough for me to keep up with as well, so I'm asking you guys to help me keep the story straight. I'll do my best to keep good notes and keep the OP site updated, but if something I say seems to contradict earlier stuff please ask me about it - it may be that you simply don't know everything that's been going on, or it may be that I've completely forgotten what I said earlier and screwed up. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Don't forget that I've given each of you a 'Notes' page in the OP to take your own notes as well - there's a link to each of them in the sidebar on the main Wiki page, directly under the link to each character sheet.</p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 5415170, member: 29558"] [b]Where Do We Go From Here?[/b] OK, this first installment of the Serpent's Skull AP is very 'sandboxy' - meaning that you have a lot of choices to make as a party in regards to the order in which you do things. This also means that I'll often be waiting for y'all to tell me what you're doing next. Because it can be hard to hold on to a plot as far reaching as those in such a long adventure, I'll do some meta-gaming here and lay a few things out for you: There are plot hooks and clues to the story arc scattered around the island, but it's up to you to go looking and find them. The plot device that will get you those clues is the idea that you're supposed to figure out how to survive being stranded here and to figure out how to get off the island. Along the way you should begin piecing together clues about what happened aboard the Jenivere and who is responsible for your current predicament. Surviving being stranded on a tropical island presents some distinct dangers: Disease, starvation and exposure to the elements all add to the usual assortment of deadly critters and encounters. There are NPCs stranded with you, but for various reasons from their backgrounds they won't be taking much initiative here - they'll need some direction from you. On the other hand, they won't automatically be cooperative either. It's up to you to decide if you want to bully them, cajole them, blow 'em off and let them go their own way, etc. Just be aware that the choices you make now regarding these NPCs will be reflected in how the story plays out further along in the AP. All this will be tough for me to keep up with as well, so I'm asking you guys to help me keep the story straight. I'll do my best to keep good notes and keep the OP site updated, but if something I say seems to contradict earlier stuff please ask me about it - it may be that you simply don't know everything that's been going on, or it may be that I've completely forgotten what I said earlier and screwed up. ;) Don't forget that I've given each of you a 'Notes' page in the OP to take your own notes as well - there's a link to each of them in the sidebar on the main Wiki page, directly under the link to each character sheet. [/QUOTE]
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Pathfinders of Pelligrew's Pinnace [OOC 01]
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