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Pathfinders of Pelligrew's Pinnace [OOC 01]
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<blockquote data-quote="Maidhc O Casain" data-source="post: 5432121" data-attributes="member: 29558"><p>No, the SOP only applies to cases where there are obvious clues and it would be time consuming to wait for each person to get to their computer and read the descriptive text then post up a roll and response.</p><p></p><p>In the current case, for example, you came aboard specifically to get supplies and to find clues about what might have happened. The supplies you found weren't hidden in any way, so a casual look about finds them. The body I judged would be intriguing enough that you'd give it an examination to find cause of death - so I went ahead and rolled heal checks rather than waiting.</p><p></p><p>For general exploration, I'll give you anything that's in a room or area <em>that you actually enter</em> that you could get by taking 10 on a perception check, without you having to say or do anything. I'll leave it up to you to decide if there might be something in there that would be worth making a more thorough check of the room, and whether you have time (in game) to make that check.</p><p></p><p>The idea is to keep the pace up a little and save a little time, not to make you complacent.</p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 5432121, member: 29558"] No, the SOP only applies to cases where there are obvious clues and it would be time consuming to wait for each person to get to their computer and read the descriptive text then post up a roll and response. In the current case, for example, you came aboard specifically to get supplies and to find clues about what might have happened. The supplies you found weren't hidden in any way, so a casual look about finds them. The body I judged would be intriguing enough that you'd give it an examination to find cause of death - so I went ahead and rolled heal checks rather than waiting. For general exploration, I'll give you anything that's in a room or area [I]that you actually enter[/I] that you could get by taking 10 on a perception check, without you having to say or do anything. I'll leave it up to you to decide if there might be something in there that would be worth making a more thorough check of the room, and whether you have time (in game) to make that check. The idea is to keep the pace up a little and save a little time, not to make you complacent. [/QUOTE]
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Pathfinders of Pelligrew's Pinnace [OOC 01]
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