Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Paths of Legend: Paths of Madness (IC)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="crazy_monkey1956" data-source="post: 4766449" data-attributes="member: 49514"><p>Dace struggles mightily to bend the bars of his cell and again is frustrated by failure, the magic enhancing the bars making the attempt futile.</p><p></p><p>The gnome answers Varon, pointing at the closed trapdoor in the floor leading to the oubliette, "The shadow below...he's already dead, but that doesn't stop his anguish, no, no, no. He just doesn't know he's dead and with dead comes greater power, yes, yes, yes. Greater power, greater destiny, yes."</p><p></p><p>The time for action is soon it seems, as the guards are alerted to the use of something supernatural from Xoan's and Evan's cells. The crackling charge of their <em>stun sticks</em> set a tingle in the air as they approach.</p><p></p><p>The guards, five in total, descend the stairs into the "death row" cell block. The lead guard shouts at the prisoners, "Quiet it down or there'll be beatings for all of you!" They approach, the lead guard producing the engraved, magical key that undoes the magic securing the bars.</p><p></p><p>The lead guard orders the others to be ready with their <em>stun sticks</em> as they approach Evan's cell, "Just can't leave well enough alone, can you?" He looks over at Xoan, "You're next."</p><p></p><p>He unlocks Evan's cell...</p><p></p><p>The guards and the prisoners are interrupted by a horrific screech echoing through the hall with the jarring quality of fingernails on a chalkboard.</p><p></p><p>"The creature," one of the guards whispers fearfully.</p><p></p><p>"Call Jadenarch," says another.</p><p></p><p>The third mumbles, "There'll be hell to pay."</p><p></p><p>The guard leader snaps, "Better that than risk an escape, especially by that...thing."</p><p></p><p>The first guard hastily heads back upstairs to fetch the wizard.</p><p></p><p>The screeching noise has distracted the guards. One is near enough to Dace to grab. </p><p></p><p>Meanwhile, the creature, Ma’haretek, behind the windowless stone door of the maximum security cell at the end of the hall, has heard the mad ravings of the gnome...for days...inside his mind...an endless chanting that threatens to drive him mad. He knows the chanting will stop once the oubliette is opened...but his own cell cannot be opened without the key...</p><p></p><p>OOC: Roll initiative! </p><p></p><p><a href="http://invisiblecastle.com/roller/view/2041418/" target="_blank">5 Guards' Initiative (1d20+1=13)</a> </p><p></p><p>OOC: The fifth guard will take five rounds to fetch and bring back Jadenarch, who will enter the combat on round 6 if the prisoners have not managed to overcome the other guards and escape by then.</p></blockquote><p></p>
[QUOTE="crazy_monkey1956, post: 4766449, member: 49514"] Dace struggles mightily to bend the bars of his cell and again is frustrated by failure, the magic enhancing the bars making the attempt futile. The gnome answers Varon, pointing at the closed trapdoor in the floor leading to the oubliette, "The shadow below...he's already dead, but that doesn't stop his anguish, no, no, no. He just doesn't know he's dead and with dead comes greater power, yes, yes, yes. Greater power, greater destiny, yes." The time for action is soon it seems, as the guards are alerted to the use of something supernatural from Xoan's and Evan's cells. The crackling charge of their [I]stun sticks[/I] set a tingle in the air as they approach. The guards, five in total, descend the stairs into the "death row" cell block. The lead guard shouts at the prisoners, "Quiet it down or there'll be beatings for all of you!" They approach, the lead guard producing the engraved, magical key that undoes the magic securing the bars. The lead guard orders the others to be ready with their [I]stun sticks[/I] as they approach Evan's cell, "Just can't leave well enough alone, can you?" He looks over at Xoan, "You're next." He unlocks Evan's cell... The guards and the prisoners are interrupted by a horrific screech echoing through the hall with the jarring quality of fingernails on a chalkboard. "The creature," one of the guards whispers fearfully. "Call Jadenarch," says another. The third mumbles, "There'll be hell to pay." The guard leader snaps, "Better that than risk an escape, especially by that...thing." The first guard hastily heads back upstairs to fetch the wizard. The screeching noise has distracted the guards. One is near enough to Dace to grab. Meanwhile, the creature, Ma’haretek, behind the windowless stone door of the maximum security cell at the end of the hall, has heard the mad ravings of the gnome...for days...inside his mind...an endless chanting that threatens to drive him mad. He knows the chanting will stop once the oubliette is opened...but his own cell cannot be opened without the key... OOC: Roll initiative! [url=http://invisiblecastle.com/roller/view/2041418/]5 Guards' Initiative (1d20+1=13)[/url] OOC: The fifth guard will take five rounds to fetch and bring back Jadenarch, who will enter the combat on round 6 if the prisoners have not managed to overcome the other guards and escape by then. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Paths of Legend: Paths of Madness (IC)
Top