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Paths of Legend: Paths of Madness (IC)
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<blockquote data-quote="Shayuri" data-source="post: 4802220" data-attributes="member: 4936"><p><em>"It's here"</em> Shard whispers in a choked half-sob. <em>"Maulmat is here. It's too late to run now."</em></p><p></p><p>The roiling white smokey substance abruptly contracts inward into a distinct, if bizarre, shape. A headless, barrel-chested thing with squat, thick legs and outrageously oversized arms with hands the size of small casks on the end. Its skin is a pallid white, except where two black eyes peer out, each one in the spot that a nipple would normally be. </p><p></p><p>Lacking a mouth, it works in eerie silence as it trundles between the two guards and throws a single looping punch with all the force of a mace!</p><p></p><p>Meanwhile Shard recognizes that Maulmat is a bit outnumbered out there, and is fighting alone, more or less. She makes a cat's cradle out of her fingers and concentrates, imagining ghostly spiders skittering and chittering just out of sight all around the guard in front of Dremis' cell.</p><p></p><p>Strange filaments of shimmering white thread fade into existence all around that guard, and start to weave around him! He has only one chance to avoid the strands of sticky 'silk' that seems to follow him as he tries to get away!</p><p></p><p>(Ectoplasmic Cocoon on the guard outside Dremis' cell. Reflex save DC 17 to avoid, otherwise he will be bound up tight and helpless, unable to see or speak or move for 6 rounds.)</p><p></p><p>(Astral Construct III, with the Cleave and Trip options. Attacking the guard attacking Evan.</p><p>To hit: 19</p><p>Damage: 9</p><p><a href="http://invisiblecastle.com/roller/view/2085269/" target="_blank">Roll Lookup</a></p><p>Trip roll: 9 (Guard must beat this with a Str check, or fall prone in square)</p><p><a href="http://invisiblecastle.com/roller/view/2085273/" target="_blank">Roll Lookup</a> )</p><p></p><p>Construct Stats:</p><p>Hit points: 36</p><p>AC: 20</p><p>Saves: +1 Fort, +3 Ref, +1 Will</p><p>Cleave: If target falls to an attack, it may make another attack against an adjacent enemy as a free action.</p><p>Trip: If slam hits, it may make a Trip attempt as a free action against the target without a touch attack or provoking an AoO. If the trip fails, the target does not get a chance to try to trip in return.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 4802220, member: 4936"] [i]"It's here"[/i] Shard whispers in a choked half-sob. [I]"Maulmat is here. It's too late to run now."[/I] The roiling white smokey substance abruptly contracts inward into a distinct, if bizarre, shape. A headless, barrel-chested thing with squat, thick legs and outrageously oversized arms with hands the size of small casks on the end. Its skin is a pallid white, except where two black eyes peer out, each one in the spot that a nipple would normally be. Lacking a mouth, it works in eerie silence as it trundles between the two guards and throws a single looping punch with all the force of a mace! Meanwhile Shard recognizes that Maulmat is a bit outnumbered out there, and is fighting alone, more or less. She makes a cat's cradle out of her fingers and concentrates, imagining ghostly spiders skittering and chittering just out of sight all around the guard in front of Dremis' cell. Strange filaments of shimmering white thread fade into existence all around that guard, and start to weave around him! He has only one chance to avoid the strands of sticky 'silk' that seems to follow him as he tries to get away! (Ectoplasmic Cocoon on the guard outside Dremis' cell. Reflex save DC 17 to avoid, otherwise he will be bound up tight and helpless, unable to see or speak or move for 6 rounds.) (Astral Construct III, with the Cleave and Trip options. Attacking the guard attacking Evan. To hit: 19 Damage: 9 [url=http://invisiblecastle.com/roller/view/2085269/]Roll Lookup[/url] Trip roll: 9 (Guard must beat this with a Str check, or fall prone in square) [url=http://invisiblecastle.com/roller/view/2085273/]Roll Lookup[/url] ) Construct Stats: Hit points: 36 AC: 20 Saves: +1 Fort, +3 Ref, +1 Will Cleave: If target falls to an attack, it may make another attack against an adjacent enemy as a free action. Trip: If slam hits, it may make a Trip attempt as a free action against the target without a touch attack or provoking an AoO. If the trip fails, the target does not get a chance to try to trip in return. [/QUOTE]
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