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<blockquote data-quote="Amaury" data-source="post: 4778468" data-attributes="member: 28412"><p>Johen salutes the jury by bowing slightly, takes his time a bit before replying: <span style="color: YellowGreen">"Ladies and Gentlemen, my esteemed opponent has offered a logical answer to the Vedlund Stone Quary conflict: take the business elsewhere. But I would dispute the value of such proposal. </span></p><p><span style="color: YellowGreen">The reason is simple: is there a viable alternative? My esteemed opponent only offered timber as one alternative. I for one am not in favour of such use of our forests and so is the House. So are there other quarries close enough to make it a viable alternative? Obviously not, else the wise men of the House would have already made the switch. </span></p><p><span style="color: YellowGreen"></span></p><p><span style="color: YellowGreen">Now, let's look at the claim of the Quarrymen Guild... What do they want? Two things: firstly better compensation and secondly a form of permanent protection to counter the possible haunting of their mine! </span></p><p><span style="color: YellowGreen">Hum.. better compensation? Why? Are they providing a different product? No. So why should the City agree their claim? </span></p><p><span style="color: YellowGreen">Ah! The threat of an unknown danger, of some ghosts hauting the tunnels of the mine? Well, considering the extraordinary and dramatic events that took place last year, one can certainly be sympathetic to that part of the Guild's claim.. But does this require better compensation? Does it require a permanent -and costly- protection?? What if one could demonstrate that the ghosts only exist in the minds of the surviving miners?</span></p><p><span style="color: YellowGreen"></span></p><p><span style="color: YellowGreen">You've understood it, Ladies and Gentlemen, other solutions exist.</span></p><p><span style="color: YellowGreen">The proposal to this conflict that I offer to your consideration would be the following one: </span></p><p><span style="color: YellowGreen">1) Agree to finance an investigation party to check the hauting hypothesis. Such party could easily be hired at a minimal cost - and a one-off cost - at the Adventurer's Guild. They have experts who would assess and possibly clear the ghost threat.</span></p><p><span style="color: YellowGreen">2) Agree to sign a contract between the City of Azgund and the Quarrymen Guild to commit to a certain tonnage of cut stones at an agreed price. This contract would be beneficial to both parties: first, the City would ensure it gets a continuous supply of stones and no surprises with price inflation. Second, the Guild would get a guaranteed flow of cash over a extended period of time, enabling it to compensate its miners better and possibly pay for any additional protection measures should it still wish to undertake them!</span></p><p><span style="color: YellowGreen"></span></p><p><span style="color: YellowGreen">With a bit of negotiation, I have no doubt that the Guild could be convinced if the haunting threat was to be removed. After all the City of Azgund is offering its miners the contract of the century with the erection of the city stone wall! </span></p><p><span style="color: YellowGreen">Thank you!" </span></p><p><span style="color: YellowGreen"></span></p><p></p><p></p><p>OOC: same!</p><p><a href="http://invisiblecastle.com/roller/view/2056295/" target="_blank">Diplo (1d20+2=6)</a></p></blockquote><p></p>
[QUOTE="Amaury, post: 4778468, member: 28412"] Johen salutes the jury by bowing slightly, takes his time a bit before replying: [COLOR="YellowGreen"]"Ladies and Gentlemen, my esteemed opponent has offered a logical answer to the Vedlund Stone Quary conflict: take the business elsewhere. But I would dispute the value of such proposal. The reason is simple: is there a viable alternative? My esteemed opponent only offered timber as one alternative. I for one am not in favour of such use of our forests and so is the House. So are there other quarries close enough to make it a viable alternative? Obviously not, else the wise men of the House would have already made the switch. Now, let's look at the claim of the Quarrymen Guild... What do they want? Two things: firstly better compensation and secondly a form of permanent protection to counter the possible haunting of their mine! Hum.. better compensation? Why? Are they providing a different product? No. So why should the City agree their claim? Ah! The threat of an unknown danger, of some ghosts hauting the tunnels of the mine? Well, considering the extraordinary and dramatic events that took place last year, one can certainly be sympathetic to that part of the Guild's claim.. But does this require better compensation? Does it require a permanent -and costly- protection?? What if one could demonstrate that the ghosts only exist in the minds of the surviving miners? You've understood it, Ladies and Gentlemen, other solutions exist. The proposal to this conflict that I offer to your consideration would be the following one: 1) Agree to finance an investigation party to check the hauting hypothesis. Such party could easily be hired at a minimal cost - and a one-off cost - at the Adventurer's Guild. They have experts who would assess and possibly clear the ghost threat. 2) Agree to sign a contract between the City of Azgund and the Quarrymen Guild to commit to a certain tonnage of cut stones at an agreed price. This contract would be beneficial to both parties: first, the City would ensure it gets a continuous supply of stones and no surprises with price inflation. Second, the Guild would get a guaranteed flow of cash over a extended period of time, enabling it to compensate its miners better and possibly pay for any additional protection measures should it still wish to undertake them! With a bit of negotiation, I have no doubt that the Guild could be convinced if the haunting threat was to be removed. After all the City of Azgund is offering its miners the contract of the century with the erection of the city stone wall! Thank you!" [/COLOR] OOC: same! [url=http://invisiblecastle.com/roller/view/2056295/]Diplo (1d20+2=6)[/url] [/QUOTE]
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