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Paths of Legend: The Sunless Citadel [OOC]
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<blockquote data-quote="evillyn666" data-source="post: 4626166" data-attributes="member: 61656"><p>Woohoo, character background and sheet are complete. Let me know if anything needs fixing or feel free to give me helpful suggestions <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>[sblock=Rashana, Human Sorceress][code]</p><p>--------------------------------------------------------------------------------</p><p>PC Name : Rashana Gender : Female HD : 1</p><p>Player : evillyn666 Height : 5'9"</p><p>Race : Human (Thune) Weight : 128 lb. HP : 6 / 6</p><p>Class : Sorcerer Age : 18 Current/Normal</p><p>Level : 1 Hair : Black</p><p>Align : Neutral Good Eyes : Brown XP : 0</p><p>Deity : None Speed : 30' Needed for</p><p>Size : Medium Next Level : 1000</p><p>SHEET UPDATED : 1/15/2009</p><p>--------------------------------------------------------------------------------</p><p>ABILITIES</p><p> Final</p><p> Base Racial Magic Misc Ability / Modifier</p><p> Bonus Item Score</p><p>STR : 10 -- -- -- 10 / +0</p><p>DEX : 14 -- -- -- 14 / +2</p><p>CON : 14 -- -- -- 14 / +2</p><p>INT : 14 -- -- -- 14 / +2</p><p>WIS : 10 -- -- -- 10 / +0</p><p>CHA : 16 -- -- -- 16 / +3</p><p>+1 ability increase every 4th level is added to base number.</p><p>--------------------------------------------------------------------------------</p><p>COMBAT STATISTICS</p><p>ARMOR CLASS BASE ATTACK BONUS</p><p> AC Total : 12 MELEE RANGED</p><p> AC Flat-Footed : 10 Total : +0 Total : +2</p><p> AC Touch Attack : 12 Base : +0 Base : +0</p><p> Base : -- STR : +0 DEX : +2</p><p> Armor : -- Misc. : -- Misc. : --</p><p> Shield : --</p><p> Dexterity : +2 INITIATIVE</p><p> Size : -- Total : +6</p><p> Magic : -- DEX : +2</p><p> Misc. : -- Misc. : +4</p><p>--------------------------------------------------------------------------------</p><p>SAVING THROWS</p><p> Total Base Ability Misc Magic</p><p>Fortitude : +2 = 0 +2 +0 +0</p><p>Reflex : +2 = 0 +2 +0 +0</p><p>Will : +2 = 2 +0 +0 +0</p><p>--------------------------------------------------------------------------------</p><p>RACIAL TRAITS</p><p>+1 skill point per level</p><p>bonus feat</p><p>--------------------------------------------------------------------------------</p><p>FEATS Indicate for level, class, race, etc.</p><p>Improved Initiative (hu)</p><p>Skill Focus (Concentration) (1st)</p><p>--------------------------------------------------------------------------------</p><p>LANGUAGES</p><p>Common (Thune)</p><p>Draconic</p><p>Auran</p><p>--------------------------------------------------------------------------------</p><p>CLASS ABILITIES Indicate current abilities only</p><p>Familiar (Hawk) (ritual pending!)</p><p>Spell Casting Level 1</p><p>--------------------------------------------------------------------------------</p><p>NOTES ON ABILITIES</p><p>--------------------------------------------------------------------------------</p><p>SKILLS Fill in skills you have ranks in AND skills that</p><p> can be used untrained. Mod is the final score, Rnk</p><p>Skill Point Total : 20 is the number of ranks attained in the skill, Abl</p><p>Max Class ranks : 4 is the related ability modifier, and Msc is for any</p><p>Max Cross-Class ranks : 2 miscellaneous bonus from feats, race, synergy, etc.</p><p>Class</p><p>Skill Related</p><p> Mod = Rnk Abl Msc | Skills: Ability</p><p> +2 = 0 +2 +0 | Appraise (INT)</p><p> +2! = 0 +2 +0 | Balance (DEX)</p><p>X +7 = 4 +3 +0 | Bluff (CHA)</p><p> +0! = 0 +0 +0 | Climb (STR)</p><p>X +9 = 4 +2 +3 | Concentration (CON)</p><p>X +0 = 0 +2 +0 | *Craft: (INT)</p><p> +0 t = 0 +2 +0 | Decipher Script (INT)</p><p> +5 = 2 +3 +0 | Diplomacy (CHA)</p><p> +0 t = 0 +2 +0 | Disable Device (INT)</p><p> +3 = 0 +3 +0 | Disguise (CHA)</p><p> +2! = 0 +2 +0 | Escape Artist (DEX)</p><p> +2 = 0 +2 +0 | Forgery (INT)</p><p> +3 = 0 +3 +0 | Gather Information (CHA)</p><p> +0 t = 0 +3 +0 | Handle Animal (CHA)</p><p> +0 = 0 +0 +0 | Heal (WIS)</p><p> +2 = 0 +2 +0 | Hide (DEX)</p><p> +3 = 0 +3 +0 | Intimidate (CHA)</p><p> +0! = 0 +0 +0 | Jump (STR)</p><p>X +4 = 2 +2 +0 | *Knowledge: arcana (INT)</p><p> +0 = 0 +0 +0 | Listen (WIS)</p><p> +2! = 0 +2 +0 | Move Silently (DEX)</p><p> +0 t = 0 +2 +0 | Open Lock (DEX)</p><p> +3 = 0 +3 +0 | *Perform: (CHA)</p><p>X +0 t = 0 +0 +0 | *Profession: (WIS)</p><p> +2 = 0 +2 +0 | Ride (DEX)</p><p> +2 = 0 +2 +0 | Search (INT)</p><p> +2 = 2 +0 +0 | Sense Motive (WIS)</p><p> +0!t = 0 +2 +0 | Sleight of Hand (DEX)</p><p>X +4 t = 2 +2 +0 | Spellcraft (INT)</p><p> +0 = 0 +0 +0 | Spot (WIS)</p><p> +0 = 0 +0 +0 | Survial (WIS)</p><p> +0! = 0 +0 +0 | Swim (STR)</p><p> +0!t = 0 +2 +0 | Tumble (DEX)</p><p> +0 t = 0 +3 +0 | Use Magic Device (CHA)</p><p> +2 = 0 +2 +0 | Use Rope (DEX)</p><p>! = Armor Check Penalty (-0) applies</p><p>t = trained only</p><p>* = Requires specialization</p><p>--------------------------------------------------------------------------------</p><p>SPELLS</p><p> Base Ability</p><p>LVL DC Spell/Day Bonus Spell Per Day Known</p><p> 0 13 5 + 0 = 5 4</p><p> 1 14 3 + 1 = 4 2</p><p> </p><p>¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 0¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯</p><p>Detect Magic, Ghost Sound, Message, Prestigidation</p><p> </p><p>¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 1¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯</p><p>Magic Missile, Silent Image</p><p>--------------------------------------------------------------------------------</p><p>WEAPONS ATT is your final attack modifier when using the weapon.</p><p> Monks should also list bare-handed attacks here.</p><p>NAME : Spear NAME : Sickle NAME : Light Crossbow</p><p>ATT : +0/+2 ATT : +0 ATT : +2</p><p>DMG : 1D8 DMG : 1D6 DMG : 1D8</p><p>CRIT : x3 CRIT : x2 CRIT : 19-20/x2</p><p>RNG : 20' RNG : N/A RNG : 80'</p><p>WGHT : 6 WGHT : 2 WGHT : 4</p><p>SIZE : 2H Medium SIZE : Light Medium SIZE : Medium</p><p>TYPE : Piercing TYPE : Slashing TYPE : Piercing</p><p>PROPERTIES : PROPERTIES : PROPERTIES :</p><p>COST : 2 COST : 6 COST : 35</p><p>GRAPPLE BONUS: +0 BAB +0 STR +0 SIZE = +0</p><p>--------------------------------------------------------------------------------</p><p>PROTECTION</p><p>ARMOR SHIELD</p><p> NAME : NAME :</p><p> TYPE : TYPE :</p><p> AC BONUS : AC BONUS :</p><p> MAX DEX : CHECK PENALTY :</p><p> CHECK PENALTY : SPELL FAILURE :</p><p> SPELL FAILULE : WGHT :</p><p> SPEED : PROPERTIES :</p><p> WGHT : COST :</p><p> PROPERTIES :</p><p> COST :</p><p>--------------------------------------------------------------------------------</p><p>EQUIPMENT Indicate in notes which item(s) are bonus regional equipment.</p><p> Don't forget to add weapon, armor, magic items, and treasure</p><p> weights to total weight carried.</p><p>Cost Wt # Item Notes</p><p> 2 6.0 spear</p><p> 6 2.0 sickle</p><p> 35 4.0 light crossbow</p><p> 2 2.0 20 bolts</p><p> 5 2.0 spell component pouch</p><p> 2 2.0 backpack</p><p> 1 4.0 --waterskin</p><p> 0.5 1.0 --trail ration</p><p> 6 3.0 --sunrod</p><p> 5 0.0 --tindertwig</p><p> 0.1 0.0 10 --chalk</p><p> 0.2 0.2 --soap (0.2 lb.)</p><p> 1 0.5 --scroll case</p><p> 8 0.0 --ink (8 oz.)</p><p> 0.1 0.0 --inkpen</p><p> 0.6 0.0 --parchment</p><p> </p><p>TOTAL WEIGHT W/O BACKPACK: 16.0 (light)</p><p>BACKPACK WEIGHT: 10.7</p><p>TOTAL WEIGHT W/ BACKPACK : 26.7 (light)</p><p>--------------------------------------------------------------------------------</p><p>MAGIC ITEMS List items weights, costs, location, number of charges (if any)</p><p> </p><p>--------------------------------------------------------------------------------</p><p>ENCUMBERANCE</p><p> LOAD (WEIGHT) MOVEMENT & PENALTIES</p><p>[X] Light (0 - 33 lbs) 30 ft</p><p>[ ] Medium (34 - 66 lbs) 20 ft, Max Dex +3, Chk Pen -2, Run x4</p><p>[ ] Heavy (67 - 100 lbs) 20 ft, Max Dex +1, Chk Pen -6, Run x3</p><p>--------------------------------------------------------------------------------</p><p>TREASURE List where carried</p><p>PP:</p><p>GP:</p><p>SP: 5</p><p>CP:</p><p>MISC.:</p><p>GEMS:</p><p>--------------------------------------------------------------------------------</p><p>FAMILIAR (ritual pending!)</p><p>Name : Typhon BAB : +0 Speed : 10' (60' fly) </p><p>Size : tiny Init : +2 HD : 1</p><p>Type : magical beast Grapple : -10 HP : 3 / 3</p><p>Space: 2.5' Reach : 0' Current/Normal</p><p>Attack : talons +5 melee (+2 size +3 DEX)</p><p>Armor Class : 18 (+2 size +3 DEX +3 natural)</p><p> Touch : 15</p><p> Flat-Footed : 15</p><p>Saves</p><p> Fort : +2 (+2 base)</p><p> Ref : +5 (+2 base +3 DEX)</p><p> Will : +4 (+2 base +2 WIS) </p><p>Ability Scores</p><p> Base Modifier</p><p> STR : 6 -2</p><p> DEX : 17 +3</p><p> CON : 10 +0</p><p> INT : 6 -2</p><p> WIS : 14 +2</p><p> CHA : 6 -2</p><p>Notable Skills</p><p> Listen : +2 (+2 WIS)</p><p> Spot : +14 (4 ranks +8 race +2 WIS) </p><p>Special Abilities</p><p> weapon finesse</p><p> low-light vision</p><p> improved evasion</p><p> share spells</p><p> empathic link</p><p>--------------------------------------------------------------------------------</p><p>HISTORY / BACKGROUND</p><p> </p><p>Rashana’s family hails from the abandoned Thune colony with a long</p><p>and twisting history that reaches far back to the empire proper. The</p><p>gift of sorcery is a well kept secret that has been passed down</p><p>through the maternal side of the family tree. In this recent century,</p><p>however, that power has unfortunately been waning over time and has</p><p>begun to skip entire generations. Rashana’s maternal grandmother, a</p><p>kind but shrewd old crone, had been blessed with this gift.</p><p>Unfortunately she chose to live a quiet life of familial devotion</p><p>rather than develop this power to its fullest.</p><p> </p><p>Rashana is the eldest sibling of her immediate family followed by</p><p>two younger brothers. Her father does fairly well for himself and</p><p>works as traveling merchant scouring the land for the next commercial</p><p>opportunity or sometimes brokering trade agreements on behalf of</p><p>interested parties back in Thune. Authority within the family is</p><p>vested solely with Rashana’s father with females expected to assume</p><p>subservient roles. Despite being the eldest, Rashana learned to</p><p>quietly accept such inequality as her father poured most of his time</p><p>and attention into her brothers in teaching them the family trade.</p><p>While her mother was always left at home, Rashana was made to</p><p>accompany her father on his business trips and look after the needs</p><p>of her brothers. And although she never participated directly in his</p><p>numerous negotiations, she was often present as quiet observer. One</p><p>of her father’s more overused tactics was to use the beauty of his</p><p>daughter as a weapon of distraction during business dealings.</p><p> </p><p>Rashana’ childhood was not with out any love or attention. Her main</p><p>tier of support was provided by her grandmother who noticed the gift</p><p>within Rashana early on. Under a veil of secrecy, she quietly</p><p>tutored her grand daughter in the art of sorcery with focus on</p><p>control and secrecy. Rashana, much to her dismay, was taught to hide</p><p>her gift for her grandmother feared that her father would surely</p><p>attempt to exploit it should she be discovered.</p><p> </p><p>Rashana’s father has recently arrived in Oakhurst for an extended</p><p>business venture. With her brothers much more older (and thankfully</p><p>self-sufficient) and participating in the business full time, there</p><p>is little for Rashana to do except occasionally act as a pawn in</p><p>negotiations. She is brought along more out of habit than for any</p><p>real need and her ever busy father has not bothered to keep track of</p><p>her. The situation has provided the sorceress with an opening to</p><p>explore, practice her magic, and perhaps strike out on her own for a</p><p>bit. The idea that she should simply hide such a gift never truly sat</p><p>right with the young woman all of these years. She yearned for an</p><p>opportunity to put her talents towards a good cause.</p><p> </p><p>Rashana technically stands at rather average height but carries</p><p>herself with a graceful poise so as to appear at least an inch or two</p><p>taller. She naturally exudes a sense of serene calm and a startling,</p><p>almost exotic, beauty at first glance. Long jet black curls hair frame</p><p>a rich olive complexion that is accentuated by a pair dark hazel eyes.</p><p>Sadly the bulk of her voluminous hair is tucked underneath a pale azure</p><p>headscarf in an act of ingrained traditional modesty. Rashana’s simple</p><p>attire consists in part of loosely flowing alabaster blouse and long</p><p>dress trimmed at the hem with swirls of blue.</p><p>[/code][/sblock]</p></blockquote><p></p>
[QUOTE="evillyn666, post: 4626166, member: 61656"] Woohoo, character background and sheet are complete. Let me know if anything needs fixing or feel free to give me helpful suggestions :) [sblock=Rashana, Human Sorceress][code] -------------------------------------------------------------------------------- PC Name : Rashana Gender : Female HD : 1 Player : evillyn666 Height : 5'9" Race : Human (Thune) Weight : 128 lb. HP : 6 / 6 Class : Sorcerer Age : 18 Current/Normal Level : 1 Hair : Black Align : Neutral Good Eyes : Brown XP : 0 Deity : None Speed : 30' Needed for Size : Medium Next Level : 1000 SHEET UPDATED : 1/15/2009 -------------------------------------------------------------------------------- ABILITIES Final Base Racial Magic Misc Ability / Modifier Bonus Item Score STR : 10 -- -- -- 10 / +0 DEX : 14 -- -- -- 14 / +2 CON : 14 -- -- -- 14 / +2 INT : 14 -- -- -- 14 / +2 WIS : 10 -- -- -- 10 / +0 CHA : 16 -- -- -- 16 / +3 +1 ability increase every 4th level is added to base number. -------------------------------------------------------------------------------- COMBAT STATISTICS ARMOR CLASS BASE ATTACK BONUS AC Total : 12 MELEE RANGED AC Flat-Footed : 10 Total : +0 Total : +2 AC Touch Attack : 12 Base : +0 Base : +0 Base : -- STR : +0 DEX : +2 Armor : -- Misc. : -- Misc. : -- Shield : -- Dexterity : +2 INITIATIVE Size : -- Total : +6 Magic : -- DEX : +2 Misc. : -- Misc. : +4 -------------------------------------------------------------------------------- SAVING THROWS Total Base Ability Misc Magic Fortitude : +2 = 0 +2 +0 +0 Reflex : +2 = 0 +2 +0 +0 Will : +2 = 2 +0 +0 +0 -------------------------------------------------------------------------------- RACIAL TRAITS +1 skill point per level bonus feat -------------------------------------------------------------------------------- FEATS Indicate for level, class, race, etc. Improved Initiative (hu) Skill Focus (Concentration) (1st) -------------------------------------------------------------------------------- LANGUAGES Common (Thune) Draconic Auran -------------------------------------------------------------------------------- CLASS ABILITIES Indicate current abilities only Familiar (Hawk) (ritual pending!) Spell Casting Level 1 -------------------------------------------------------------------------------- NOTES ON ABILITIES -------------------------------------------------------------------------------- SKILLS Fill in skills you have ranks in AND skills that can be used untrained. Mod is the final score, Rnk Skill Point Total : 20 is the number of ranks attained in the skill, Abl Max Class ranks : 4 is the related ability modifier, and Msc is for any Max Cross-Class ranks : 2 miscellaneous bonus from feats, race, synergy, etc. Class Skill Related Mod = Rnk Abl Msc | Skills: Ability +2 = 0 +2 +0 | Appraise (INT) +2! = 0 +2 +0 | Balance (DEX) X +7 = 4 +3 +0 | Bluff (CHA) +0! = 0 +0 +0 | Climb (STR) X +9 = 4 +2 +3 | Concentration (CON) X +0 = 0 +2 +0 | *Craft: (INT) +0 t = 0 +2 +0 | Decipher Script (INT) +5 = 2 +3 +0 | Diplomacy (CHA) +0 t = 0 +2 +0 | Disable Device (INT) +3 = 0 +3 +0 | Disguise (CHA) +2! = 0 +2 +0 | Escape Artist (DEX) +2 = 0 +2 +0 | Forgery (INT) +3 = 0 +3 +0 | Gather Information (CHA) +0 t = 0 +3 +0 | Handle Animal (CHA) +0 = 0 +0 +0 | Heal (WIS) +2 = 0 +2 +0 | Hide (DEX) +3 = 0 +3 +0 | Intimidate (CHA) +0! = 0 +0 +0 | Jump (STR) X +4 = 2 +2 +0 | *Knowledge: arcana (INT) +0 = 0 +0 +0 | Listen (WIS) +2! = 0 +2 +0 | Move Silently (DEX) +0 t = 0 +2 +0 | Open Lock (DEX) +3 = 0 +3 +0 | *Perform: (CHA) X +0 t = 0 +0 +0 | *Profession: (WIS) +2 = 0 +2 +0 | Ride (DEX) +2 = 0 +2 +0 | Search (INT) +2 = 2 +0 +0 | Sense Motive (WIS) +0!t = 0 +2 +0 | Sleight of Hand (DEX) X +4 t = 2 +2 +0 | Spellcraft (INT) +0 = 0 +0 +0 | Spot (WIS) +0 = 0 +0 +0 | Survial (WIS) +0! = 0 +0 +0 | Swim (STR) +0!t = 0 +2 +0 | Tumble (DEX) +0 t = 0 +3 +0 | Use Magic Device (CHA) +2 = 0 +2 +0 | Use Rope (DEX) ! = Armor Check Penalty (-0) applies t = trained only * = Requires specialization -------------------------------------------------------------------------------- SPELLS Base Ability LVL DC Spell/Day Bonus Spell Per Day Known 0 13 5 + 0 = 5 4 1 14 3 + 1 = 4 2 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 0¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Detect Magic, Ghost Sound, Message, Prestigidation ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 1¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Magic Missile, Silent Image -------------------------------------------------------------------------------- WEAPONS ATT is your final attack modifier when using the weapon. Monks should also list bare-handed attacks here. NAME : Spear NAME : Sickle NAME : Light Crossbow ATT : +0/+2 ATT : +0 ATT : +2 DMG : 1D8 DMG : 1D6 DMG : 1D8 CRIT : x3 CRIT : x2 CRIT : 19-20/x2 RNG : 20' RNG : N/A RNG : 80' WGHT : 6 WGHT : 2 WGHT : 4 SIZE : 2H Medium SIZE : Light Medium SIZE : Medium TYPE : Piercing TYPE : Slashing TYPE : Piercing PROPERTIES : PROPERTIES : PROPERTIES : COST : 2 COST : 6 COST : 35 GRAPPLE BONUS: +0 BAB +0 STR +0 SIZE = +0 -------------------------------------------------------------------------------- PROTECTION ARMOR SHIELD NAME : NAME : TYPE : TYPE : AC BONUS : AC BONUS : MAX DEX : CHECK PENALTY : CHECK PENALTY : SPELL FAILURE : SPELL FAILULE : WGHT : SPEED : PROPERTIES : WGHT : COST : PROPERTIES : COST : -------------------------------------------------------------------------------- EQUIPMENT Indicate in notes which item(s) are bonus regional equipment. Don't forget to add weapon, armor, magic items, and treasure weights to total weight carried. Cost Wt # Item Notes 2 6.0 spear 6 2.0 sickle 35 4.0 light crossbow 2 2.0 20 bolts 5 2.0 spell component pouch 2 2.0 backpack 1 4.0 --waterskin 0.5 1.0 --trail ration 6 3.0 --sunrod 5 0.0 --tindertwig 0.1 0.0 10 --chalk 0.2 0.2 --soap (0.2 lb.) 1 0.5 --scroll case 8 0.0 --ink (8 oz.) 0.1 0.0 --inkpen 0.6 0.0 --parchment TOTAL WEIGHT W/O BACKPACK: 16.0 (light) BACKPACK WEIGHT: 10.7 TOTAL WEIGHT W/ BACKPACK : 26.7 (light) -------------------------------------------------------------------------------- MAGIC ITEMS List items weights, costs, location, number of charges (if any) -------------------------------------------------------------------------------- ENCUMBERANCE LOAD (WEIGHT) MOVEMENT & PENALTIES [X] Light (0 - 33 lbs) 30 ft [ ] Medium (34 - 66 lbs) 20 ft, Max Dex +3, Chk Pen -2, Run x4 [ ] Heavy (67 - 100 lbs) 20 ft, Max Dex +1, Chk Pen -6, Run x3 -------------------------------------------------------------------------------- TREASURE List where carried PP: GP: SP: 5 CP: MISC.: GEMS: -------------------------------------------------------------------------------- FAMILIAR (ritual pending!) Name : Typhon BAB : +0 Speed : 10' (60' fly) Size : tiny Init : +2 HD : 1 Type : magical beast Grapple : -10 HP : 3 / 3 Space: 2.5' Reach : 0' Current/Normal Attack : talons +5 melee (+2 size +3 DEX) Armor Class : 18 (+2 size +3 DEX +3 natural) Touch : 15 Flat-Footed : 15 Saves Fort : +2 (+2 base) Ref : +5 (+2 base +3 DEX) Will : +4 (+2 base +2 WIS) Ability Scores Base Modifier STR : 6 -2 DEX : 17 +3 CON : 10 +0 INT : 6 -2 WIS : 14 +2 CHA : 6 -2 Notable Skills Listen : +2 (+2 WIS) Spot : +14 (4 ranks +8 race +2 WIS) Special Abilities weapon finesse low-light vision improved evasion share spells empathic link -------------------------------------------------------------------------------- HISTORY / BACKGROUND Rashana’s family hails from the abandoned Thune colony with a long and twisting history that reaches far back to the empire proper. The gift of sorcery is a well kept secret that has been passed down through the maternal side of the family tree. In this recent century, however, that power has unfortunately been waning over time and has begun to skip entire generations. Rashana’s maternal grandmother, a kind but shrewd old crone, had been blessed with this gift. Unfortunately she chose to live a quiet life of familial devotion rather than develop this power to its fullest. Rashana is the eldest sibling of her immediate family followed by two younger brothers. Her father does fairly well for himself and works as traveling merchant scouring the land for the next commercial opportunity or sometimes brokering trade agreements on behalf of interested parties back in Thune. Authority within the family is vested solely with Rashana’s father with females expected to assume subservient roles. Despite being the eldest, Rashana learned to quietly accept such inequality as her father poured most of his time and attention into her brothers in teaching them the family trade. While her mother was always left at home, Rashana was made to accompany her father on his business trips and look after the needs of her brothers. And although she never participated directly in his numerous negotiations, she was often present as quiet observer. One of her father’s more overused tactics was to use the beauty of his daughter as a weapon of distraction during business dealings. Rashana’ childhood was not with out any love or attention. Her main tier of support was provided by her grandmother who noticed the gift within Rashana early on. Under a veil of secrecy, she quietly tutored her grand daughter in the art of sorcery with focus on control and secrecy. Rashana, much to her dismay, was taught to hide her gift for her grandmother feared that her father would surely attempt to exploit it should she be discovered. Rashana’s father has recently arrived in Oakhurst for an extended business venture. With her brothers much more older (and thankfully self-sufficient) and participating in the business full time, there is little for Rashana to do except occasionally act as a pawn in negotiations. She is brought along more out of habit than for any real need and her ever busy father has not bothered to keep track of her. The situation has provided the sorceress with an opening to explore, practice her magic, and perhaps strike out on her own for a bit. The idea that she should simply hide such a gift never truly sat right with the young woman all of these years. She yearned for an opportunity to put her talents towards a good cause. Rashana technically stands at rather average height but carries herself with a graceful poise so as to appear at least an inch or two taller. She naturally exudes a sense of serene calm and a startling, almost exotic, beauty at first glance. Long jet black curls hair frame a rich olive complexion that is accentuated by a pair dark hazel eyes. Sadly the bulk of her voluminous hair is tucked underneath a pale azure headscarf in an act of ingrained traditional modesty. Rashana’s simple attire consists in part of loosely flowing alabaster blouse and long dress trimmed at the hem with swirls of blue. [/code][/sblock] [/QUOTE]
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