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Paths of Legend: The Sunless Citadel [OOC]
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<blockquote data-quote="maddmic" data-source="post: 4626545" data-attributes="member: 9989"><p>now, if i could just get this spoiler thing down......</p><p></p><p>[sblock][code][COLOR="White"]--------------------------------------------------------------------------------</p><p>PC Name : Darik Gender : Male HD : 1</p><p>Player : maddmic Height : 6'1"</p><p>Race : Human (Narsven) Weight : 205lb. HP : 12 / 12</p><p>Class : Paladin Age : 18 Current/Normal</p><p>Level : 1 Hair : Black</p><p>Align : Lawful Good Eyes : Green XP : 0</p><p>Deity : Heironeous Speed : 20' Needed for</p><p>Size : Medium Next Level : 1000</p><p>SHEET UPDATED : 1/14/2009</p><p>--------------------------------------------------------------------------------</p><p>ABILITIES</p><p> Final</p><p> Base Racial Magic Misc Ability / Modifier</p><p> Bonus Item Score</p><p>STR : 14 -- -- -- 14 / +2</p><p>DEX : 10 -- -- -- 10 / +0</p><p>CON : 14 -- -- -- 14 / +2</p><p>INT : 10 -- -- -- 10 / +0</p><p>WIS : 14 -- -- -- 14 / +2</p><p>CHA : 16 -- -- -- 16 / +3</p><p>+1 ability increase every 4th level is added to base number.</p><p>--------------------------------------------------------------------------------</p><p>COMBAT STATISTICS</p><p>ARMOR CLASS BASE ATTACK BONUS</p><p> AC Total : 16 MELEE RANGED</p><p> AC Flat-Footed : 16 Total : +3 Total : +1</p><p> AC Touch Attack : 10 Base : +1 Base : +1</p><p> Base : 10 STR : +2 DEX : +0</p><p> Armor : +4 Misc. : -- Misc. : --</p><p> Shield : +2</p><p> Dexterity : +0 INITIATIVE</p><p> Size : -- Total : +0</p><p> Magic : -- DEX : +0</p><p> Misc. : -- Misc. : +0</p><p>--------------------------------------------------------------------------------</p><p>SAVING THROWS</p><p> Total Base Ability Misc Magic</p><p>Fortitude : +4 = 2 +2 +0 +0</p><p>Reflex : +0 = 0 +0 +0 +0</p><p>Will : +2 = 0 +2 +0 +0</p><p>--------------------------------------------------------------------------------</p><p>RACIAL TRAITS</p><p>+1 skill point per level</p><p>bonus feat</p><p>--------------------------------------------------------------------------------</p><p>FEATS Indicate for level, class, race, etc.</p><p>Power Attack (hu)</p><p>Weapon Focus: Long Sword (1st)</p><p></p><p>--------------------------------------------------------------------------------</p><p>LANGUAGES</p><p>Common</p><p></p><p>--------------------------------------------------------------------------------</p><p>CLASS ABILITIES Indicate current abilities only</p><p>Aura of Good (1st)</p><p>Detect Evil (1st)</p><p>Smite Evil 1/day (1st) +3 to hit/+1 to dmg</p><p>--------------------------------------------------------------------------------</p><p>NOTES ON ABILITIES</p><p>--------------------------------------------------------------------------------</p><p>SKILLS Fill in skills you have ranks in AND skills that</p><p> can be used untrained. Mod is the final score, Rnk</p><p>Skill Point Total : 12 is the number of ranks attained in the skill, Abl</p><p>Max Class ranks : 4 is the related ability modifier, and Msc is for any</p><p>Max Cross-Class ranks : 2 miscellaneous bonus from feats, race, synergy, etc.</p><p>Class</p><p>Skill Related</p><p> Mod = Rnk Abl Msc | Skills: Ability</p><p> +2 = 0 +2 +0 | Concentration (CON)</p><p> +0 = 0 +0 +0 | Craft: (INT)</p><p> +6 = 3 +3 +0 | Diplomacy (CHA)</p><p> +0 t = 0 +3 +0 | Handle Animal (CHA)</p><p> +5 = 3 +2 +0 | Heal (WIS)</p><p> +1 t = 1 +0 +0 | Knowledge: nobility & royalty (INT)</p><p> +2 t = 2 +0 +0 | Knowledge: religion (INT)</p><p> +0 t = 0 +2 +0 | Profession: (WIS)</p><p> +0 = 0 +0 +0 | Ride (DEX)</p><p> +5 = 3 +2 +0 | Sense Motive (WIS) </p><p></p><p>! = Armor Check Penalty (-0) applies</p><p>t = trained only</p><p></p><p>--------------------------------------------------------------------------------</p><p>SPELLS</p><p> Base Ability</p><p>LVL DC Spell/Day Bonus Spell Per Day Known</p><p> 0 00 0 + 0 = 0 0</p><p> 1 00 0 + 0 = 0 0</p><p> </p><p>¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 0¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯</p><p></p><p> </p><p>¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 1¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯</p><p></p><p>--------------------------------------------------------------------------------</p><p>WEAPONS ATT is your final attack modifier when using the weapon.</p><p> Monks should also list bare-handed attacks here.</p><p>NAME : Long Sword NAME : Bastard Sword NAME : place holder</p><p>ATT : +4 ATT : +3 ATT : +0</p><p>DMG : 1D8+2 DMG : 1D10+3 DMG : ---</p><p>CRIT : 19-20x2 CRIT : 19-20x2 CRIT : ---</p><p>RNG : N/A RNG : N/A RNG : ---</p><p>WGHT : 4 WGHT : 6 WGHT : ---</p><p>SIZE : 1H Melee SIZE : 2H Melee SIZE : ---</p><p>TYPE : Slashing TYPE : Slashing TYPE : ---</p><p>PROPERTIES : PROPERTIES : PROPERTIES :</p><p>COST : 15 COST : 35 COST : ---</p><p>GRAPPLE BONUS: +1 BAB +2 STR +0 SIZE = +3</p><p>--------------------------------------------------------------------------------</p><p>PROTECTION</p><p>ARMOR SHIELD</p><p> NAME : Scale Mail NAME : Heavy Wooden</p><p> TYPE : Medium TYPE : Shield</p><p> AC BONUS : +4 AC BONUS : +2</p><p> MAX DEX : +3 CHECK PENALTY : -2</p><p> CHECK PENALTY : -4 SPELL FAILURE : 15%</p><p> SPELL FAILULE : 25% WGHT : 10#</p><p> SPEED : 20' PROPERTIES :</p><p> WGHT : 30# COST : 7gp</p><p> PROPERTIES :</p><p> COST : 50gp</p><p>--------------------------------------------------------------------------------</p><p>EQUIPMENT Indicate in notes which item(s) are bonus regional equipment.</p><p> Don't forget to add weapon, armor, magic items, and treasure</p><p> weights to total weight carried.</p><p>Cost Wt # Item Notes</p><p> 15 4.0 long sword</p><p> 35 6.0 bastard sword</p><p> 50 30.0 scale mail</p><p> 7 10.0 heavy wooden shield</p><p> 1 -.- wooden holy symbol</p><p> 2 2.0 backpack</p><p> 0.1 5.0 --bedroll</p><p> 1 4.0 --waterskin</p><p> 3 6.0 6 --trail ration</p><p> 6 3.0 3 --sunrod</p><p> 1 -.- --flint & steel</p><p> 1 0.5 --belt pouch</p><p> 1 1.0 --sealing wax</p><p> 5 -.- --signet ring</p><p> 8 0.0 --ink (8 oz.)</p><p> 0.1 0.0 --inkpen</p><p> 0.6 0.0 --parchment</p><p> </p><p>TOTAL WEIGHT W/O BACKPACK: 50.0 (light)</p><p>BACKPACK WEIGHT: 21.5</p><p>TOTAL WEIGHT W/ BACKPACK : 71.5 (medium)</p><p>--------------------------------------------------------------------------------</p><p>MAGIC ITEMS List items weights, costs, location, number of charges (if any)</p><p> </p><p>--------------------------------------------------------------------------------</p><p>ENCUMBERANCE</p><p> LOAD (WEIGHT) MOVEMENT & PENALTIES</p><p>[ ] Light (0 - 58 lbs) 30 ft</p><p>[x] Medium (59 - 116 lbs) 20 ft, Max Dex +3, Chk Pen -2, Run x4</p><p>[ ] Heavy (117 - 175 lbs) 20 ft, Max Dex +1, Chk Pen -6, Run x3</p><p>--------------------------------------------------------------------------------</p><p>TREASURE List where carried</p><p>PP:</p><p>GP: 13</p><p>SP: 2</p><p>CP:</p><p>MISC.:</p><p>GEMS:</p><p>--------------------------------------------------------------------------------</p><p></p><p>--------------------------------------------------------------------------------</p><p>HISTORY / BACKGROUND</p><p>Darik hadn't signed up for this. Well, in actuality he had, but he didn't want to admit it. He had followed in his father's footsteps in service to Narsven, yet he had done so through the church of Heironeous at the behest of his mother. She had somehow felt that entering into the church's service would spare him the same fate as his father along the front lines. Darik's father had died when he was 12. He had perished at the hands of the Trandarians in one of the daily skirmishes along the border. The boy was given his father's bastard sword, but Darik had no clue how to wield it effectively one-handed. Darik's mother had allowed him to go off to the temple at a young age with the thought that he would become a priest and tend to the wounded or bless those going off to battle. Darik however, had found his calling upon arriving at Heironeous' temple. He had learned much about the god of valor and decided that he would serve better on the front lines, fending off the followers of Hextor. He'd been prepared to go west to join the forces which patrolled the Trandar border, but his church had a different task in mind. </p><p></p><p>No, he was not going west. He was heading south to the country Dydd and a small town by the name Oakhurst. It seemed that there was some disturbance in the area and a group had gone missing. Because his church was the closest to Narsven's southern border, he was sent to investigate. The Trandarians were always looking for an advantage and regardless of how remote the possibility was, Darik was sent to ensure that there was nothing happening with regards to the followers of Hextor. He was sent to gather information, not battle insurgents or protect those whom Hextor might be opressing. No, he was on an investigative mission and needed to report his findings, no matter how insignificant, to his superiors.</p><p>[/COLOR][/code][/sblock]</p></blockquote><p></p>
[QUOTE="maddmic, post: 4626545, member: 9989"] now, if i could just get this spoiler thing down...... [sblock][code][COLOR="White"]-------------------------------------------------------------------------------- PC Name : Darik Gender : Male HD : 1 Player : maddmic Height : 6'1" Race : Human (Narsven) Weight : 205lb. HP : 12 / 12 Class : Paladin Age : 18 Current/Normal Level : 1 Hair : Black Align : Lawful Good Eyes : Green XP : 0 Deity : Heironeous Speed : 20' Needed for Size : Medium Next Level : 1000 SHEET UPDATED : 1/14/2009 -------------------------------------------------------------------------------- ABILITIES Final Base Racial Magic Misc Ability / Modifier Bonus Item Score STR : 14 -- -- -- 14 / +2 DEX : 10 -- -- -- 10 / +0 CON : 14 -- -- -- 14 / +2 INT : 10 -- -- -- 10 / +0 WIS : 14 -- -- -- 14 / +2 CHA : 16 -- -- -- 16 / +3 +1 ability increase every 4th level is added to base number. -------------------------------------------------------------------------------- COMBAT STATISTICS ARMOR CLASS BASE ATTACK BONUS AC Total : 16 MELEE RANGED AC Flat-Footed : 16 Total : +3 Total : +1 AC Touch Attack : 10 Base : +1 Base : +1 Base : 10 STR : +2 DEX : +0 Armor : +4 Misc. : -- Misc. : -- Shield : +2 Dexterity : +0 INITIATIVE Size : -- Total : +0 Magic : -- DEX : +0 Misc. : -- Misc. : +0 -------------------------------------------------------------------------------- SAVING THROWS Total Base Ability Misc Magic Fortitude : +4 = 2 +2 +0 +0 Reflex : +0 = 0 +0 +0 +0 Will : +2 = 0 +2 +0 +0 -------------------------------------------------------------------------------- RACIAL TRAITS +1 skill point per level bonus feat -------------------------------------------------------------------------------- FEATS Indicate for level, class, race, etc. Power Attack (hu) Weapon Focus: Long Sword (1st) -------------------------------------------------------------------------------- LANGUAGES Common -------------------------------------------------------------------------------- CLASS ABILITIES Indicate current abilities only Aura of Good (1st) Detect Evil (1st) Smite Evil 1/day (1st) +3 to hit/+1 to dmg -------------------------------------------------------------------------------- NOTES ON ABILITIES -------------------------------------------------------------------------------- SKILLS Fill in skills you have ranks in AND skills that can be used untrained. Mod is the final score, Rnk Skill Point Total : 12 is the number of ranks attained in the skill, Abl Max Class ranks : 4 is the related ability modifier, and Msc is for any Max Cross-Class ranks : 2 miscellaneous bonus from feats, race, synergy, etc. Class Skill Related Mod = Rnk Abl Msc | Skills: Ability +2 = 0 +2 +0 | Concentration (CON) +0 = 0 +0 +0 | Craft: (INT) +6 = 3 +3 +0 | Diplomacy (CHA) +0 t = 0 +3 +0 | Handle Animal (CHA) +5 = 3 +2 +0 | Heal (WIS) +1 t = 1 +0 +0 | Knowledge: nobility & royalty (INT) +2 t = 2 +0 +0 | Knowledge: religion (INT) +0 t = 0 +2 +0 | Profession: (WIS) +0 = 0 +0 +0 | Ride (DEX) +5 = 3 +2 +0 | Sense Motive (WIS) ! = Armor Check Penalty (-0) applies t = trained only -------------------------------------------------------------------------------- SPELLS Base Ability LVL DC Spell/Day Bonus Spell Per Day Known 0 00 0 + 0 = 0 0 1 00 0 + 0 = 0 0 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 0¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 1¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ -------------------------------------------------------------------------------- WEAPONS ATT is your final attack modifier when using the weapon. Monks should also list bare-handed attacks here. NAME : Long Sword NAME : Bastard Sword NAME : place holder ATT : +4 ATT : +3 ATT : +0 DMG : 1D8+2 DMG : 1D10+3 DMG : --- CRIT : 19-20x2 CRIT : 19-20x2 CRIT : --- RNG : N/A RNG : N/A RNG : --- WGHT : 4 WGHT : 6 WGHT : --- SIZE : 1H Melee SIZE : 2H Melee SIZE : --- TYPE : Slashing TYPE : Slashing TYPE : --- PROPERTIES : PROPERTIES : PROPERTIES : COST : 15 COST : 35 COST : --- GRAPPLE BONUS: +1 BAB +2 STR +0 SIZE = +3 -------------------------------------------------------------------------------- PROTECTION ARMOR SHIELD NAME : Scale Mail NAME : Heavy Wooden TYPE : Medium TYPE : Shield AC BONUS : +4 AC BONUS : +2 MAX DEX : +3 CHECK PENALTY : -2 CHECK PENALTY : -4 SPELL FAILURE : 15% SPELL FAILULE : 25% WGHT : 10# SPEED : 20' PROPERTIES : WGHT : 30# COST : 7gp PROPERTIES : COST : 50gp -------------------------------------------------------------------------------- EQUIPMENT Indicate in notes which item(s) are bonus regional equipment. Don't forget to add weapon, armor, magic items, and treasure weights to total weight carried. Cost Wt # Item Notes 15 4.0 long sword 35 6.0 bastard sword 50 30.0 scale mail 7 10.0 heavy wooden shield 1 -.- wooden holy symbol 2 2.0 backpack 0.1 5.0 --bedroll 1 4.0 --waterskin 3 6.0 6 --trail ration 6 3.0 3 --sunrod 1 -.- --flint & steel 1 0.5 --belt pouch 1 1.0 --sealing wax 5 -.- --signet ring 8 0.0 --ink (8 oz.) 0.1 0.0 --inkpen 0.6 0.0 --parchment TOTAL WEIGHT W/O BACKPACK: 50.0 (light) BACKPACK WEIGHT: 21.5 TOTAL WEIGHT W/ BACKPACK : 71.5 (medium) -------------------------------------------------------------------------------- MAGIC ITEMS List items weights, costs, location, number of charges (if any) -------------------------------------------------------------------------------- ENCUMBERANCE LOAD (WEIGHT) MOVEMENT & PENALTIES [ ] Light (0 - 58 lbs) 30 ft [x] Medium (59 - 116 lbs) 20 ft, Max Dex +3, Chk Pen -2, Run x4 [ ] Heavy (117 - 175 lbs) 20 ft, Max Dex +1, Chk Pen -6, Run x3 -------------------------------------------------------------------------------- TREASURE List where carried PP: GP: 13 SP: 2 CP: MISC.: GEMS: -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- HISTORY / BACKGROUND Darik hadn't signed up for this. Well, in actuality he had, but he didn't want to admit it. He had followed in his father's footsteps in service to Narsven, yet he had done so through the church of Heironeous at the behest of his mother. She had somehow felt that entering into the church's service would spare him the same fate as his father along the front lines. Darik's father had died when he was 12. He had perished at the hands of the Trandarians in one of the daily skirmishes along the border. The boy was given his father's bastard sword, but Darik had no clue how to wield it effectively one-handed. Darik's mother had allowed him to go off to the temple at a young age with the thought that he would become a priest and tend to the wounded or bless those going off to battle. Darik however, had found his calling upon arriving at Heironeous' temple. He had learned much about the god of valor and decided that he would serve better on the front lines, fending off the followers of Hextor. He'd been prepared to go west to join the forces which patrolled the Trandar border, but his church had a different task in mind. No, he was not going west. He was heading south to the country Dydd and a small town by the name Oakhurst. It seemed that there was some disturbance in the area and a group had gone missing. Because his church was the closest to Narsven's southern border, he was sent to investigate. The Trandarians were always looking for an advantage and regardless of how remote the possibility was, Darik was sent to ensure that there was nothing happening with regards to the followers of Hextor. He was sent to gather information, not battle insurgents or protect those whom Hextor might be opressing. No, he was on an investigative mission and needed to report his findings, no matter how insignificant, to his superiors. [/COLOR][/code][/sblock] [/QUOTE]
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