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Paths of Legend - Tragedy at Silvergard
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<blockquote data-quote="crazy_monkey1956" data-source="post: 3579624" data-attributes="member: 49514"><p>OOC: Moving forward slightly...</p><p></p><p>The proprietor peers, squinty-eyed at the group, then his eyes widen as he sees the Tureni men, then further upon spotting the dwarf, and then he finally appears to be fully awake upon seeing the centaur, "Uh...room five...you, uh, know where to go."</p><p></p><p>The main floor of the building is much like that of a tavern, except that there are no tables or chairs and a large stage like area dominates the center.  A bar fills the far corner and entire left hand wall.  The corridor leading into the "private rooms" opens up near the end of the bar.  </p><p></p><p>Upon entering the room, which features a low, long cushioned couch and a miniature, one person sized stage in front of it, Iphithis closes the door and looks around with an amused expression, and says to Corath, "So, this is where you spend your evenings, is it?  To each their own I suppose.  Now, on to business."</p><p></p><p>He sits on the raised platform that serves as the room's stage and addresses the group, "I'm sure at least a couple of you are conversant with recent history, but for those of you who aren't...  In 1136, the barony of Silver was established in the mountain border territories, with a Thayvian Adventurer's Guild member by the name of Aluan Velestri winning the lordship of the new land in that year's tournaments.  In the 1140 tournaments, Velestri inexplicably dropped out in the middle of the competitions and the lordship of Silver was won by Tareth, who renamed the land Silvergard.  Shortly there-after, the first stirrings of the Shadow War were felt as an orcish army overran Silvergard while Tareth was in the capitol.  About two years into the war, Tareth was revealed as the villain known as The Crimson Blade on the hearing floor of the House of Lords, where The Shadow Knight, The Silver Shadow, and their associates defeated him.  With the war raging full on and an orcish seige on the capitol, Silvergard was written off as a loss.  Now that the war is over, the House of Lords has been steadily rebuilding, and they are very much interested in finding out what's become of Silvergard.  There was a community of about five hundred souls up on that plateau...not to mention a potentially rich silver mine.  That's where you come in.  The Adventurer's Guild membership took a heavy hit during the war...we lost a lot of people.  We don't have a group ready and able to take the Silvergard mission, despite the fact that the House of Lords is offering a 5,000 gold piece payment.  If you accept, those of you who don't already have Guild memberships would get one on completion of the mission, plus access to the Guild stores as a full member prior to leaving.  You'd get normal Guild salvage rights, assuming there is anything to salvage, plus the 5,000 gold, to split evenly among you.  The mission has been deemed by those who deem such things to be a bit more than an initiate Guild group could handle, but I get the feeling you folks are up to the challenge.  There's every likelihood that there are still remnants of the orcish armies in the area...and possibly other things.  The reason for the need for discretion is that the general public looks to the Adventurer's Guild as a source of security and confidence...they don't know that the Guild was practically decimated during the war and is trying to rebuild its membership.  So...what do you say?"</p></blockquote><p></p>
[QUOTE="crazy_monkey1956, post: 3579624, member: 49514"] OOC: Moving forward slightly... The proprietor peers, squinty-eyed at the group, then his eyes widen as he sees the Tureni men, then further upon spotting the dwarf, and then he finally appears to be fully awake upon seeing the centaur, "Uh...room five...you, uh, know where to go." The main floor of the building is much like that of a tavern, except that there are no tables or chairs and a large stage like area dominates the center. A bar fills the far corner and entire left hand wall. The corridor leading into the "private rooms" opens up near the end of the bar. Upon entering the room, which features a low, long cushioned couch and a miniature, one person sized stage in front of it, Iphithis closes the door and looks around with an amused expression, and says to Corath, "So, this is where you spend your evenings, is it? To each their own I suppose. Now, on to business." He sits on the raised platform that serves as the room's stage and addresses the group, "I'm sure at least a couple of you are conversant with recent history, but for those of you who aren't... In 1136, the barony of Silver was established in the mountain border territories, with a Thayvian Adventurer's Guild member by the name of Aluan Velestri winning the lordship of the new land in that year's tournaments. In the 1140 tournaments, Velestri inexplicably dropped out in the middle of the competitions and the lordship of Silver was won by Tareth, who renamed the land Silvergard. Shortly there-after, the first stirrings of the Shadow War were felt as an orcish army overran Silvergard while Tareth was in the capitol. About two years into the war, Tareth was revealed as the villain known as The Crimson Blade on the hearing floor of the House of Lords, where The Shadow Knight, The Silver Shadow, and their associates defeated him. With the war raging full on and an orcish seige on the capitol, Silvergard was written off as a loss. Now that the war is over, the House of Lords has been steadily rebuilding, and they are very much interested in finding out what's become of Silvergard. There was a community of about five hundred souls up on that plateau...not to mention a potentially rich silver mine. That's where you come in. The Adventurer's Guild membership took a heavy hit during the war...we lost a lot of people. We don't have a group ready and able to take the Silvergard mission, despite the fact that the House of Lords is offering a 5,000 gold piece payment. If you accept, those of you who don't already have Guild memberships would get one on completion of the mission, plus access to the Guild stores as a full member prior to leaving. You'd get normal Guild salvage rights, assuming there is anything to salvage, plus the 5,000 gold, to split evenly among you. The mission has been deemed by those who deem such things to be a bit more than an initiate Guild group could handle, but I get the feeling you folks are up to the challenge. There's every likelihood that there are still remnants of the orcish armies in the area...and possibly other things. The reason for the need for discretion is that the general public looks to the Adventurer's Guild as a source of security and confidence...they don't know that the Guild was practically decimated during the war and is trying to rebuild its membership. So...what do you say?" [/QUOTE]
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