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Paths of the Damned, Pt. 1: Through the Drakwald
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<blockquote data-quote="Old Fezziwig" data-source="post: 2906760" data-attributes="member: 59"><p>[sblock]<strong>Lot, Falandror</strong>: Make Gossip checks for me to see if you can find the equipment you desire. We'll add things in as necessary, but I'll move the game along in the meantime.[/sblock]Hans smiles. "We might be able to scare up some extra equipment. Let's see what we can find. It should be an interesting trip — there's no straight road through the Drakwald. And it's not a safe place." He continues smiling, but the grin seems taut and wary.</p><p></p><p><strong>Off-screen</strong>: The search for equipment, sleeping, and breakfast.</p><p></p><p>In the morning, your group and the refugees from Untergard are all set to go. There are some eighty-five people on foot, as well as three ox-carts, one of which holds Granny Moescher and her orphans. Captain Schiller sets up a rough marching order, dividing the surviving town guards into three groups. One third leads, one third flanks, one third works rear guard. Hans Baumer, the woodsman, runs ahead of the group, scouting the path through the Drakwald. Five watchmen stand guard as the lot of you sleep.</p><p></p><p>The trip should take the group through Grimminhagen and Immelscheld before it reaches Middenheim. All things told, assuming no disasters, travel should take no more than six days.</p><p></p><p>The first day and night of the march are uneventful. Progress is slow, with carts and children to deal with, not to mention the lack of sufficient food. Halfway through the second day, you approach Grimminhagen. Without a word, Hans sets the column up to pass around the ruins of the town. You've heard enough from the other refugees to know the reason for this. The people of Untergard are not welcome in Grimminhagen and will find no solace here.[sblock]<strong>OOC</strong>: If there's anything that you'd like to do in Grimminhagen, now's the time.[/sblock]</p></blockquote><p></p>
[QUOTE="Old Fezziwig, post: 2906760, member: 59"] [sblock][b]Lot, Falandror[/b]: Make Gossip checks for me to see if you can find the equipment you desire. We'll add things in as necessary, but I'll move the game along in the meantime.[/sblock]Hans smiles. "We might be able to scare up some extra equipment. Let's see what we can find. It should be an interesting trip — there's no straight road through the Drakwald. And it's not a safe place." He continues smiling, but the grin seems taut and wary. [b]Off-screen[/b]: The search for equipment, sleeping, and breakfast. In the morning, your group and the refugees from Untergard are all set to go. There are some eighty-five people on foot, as well as three ox-carts, one of which holds Granny Moescher and her orphans. Captain Schiller sets up a rough marching order, dividing the surviving town guards into three groups. One third leads, one third flanks, one third works rear guard. Hans Baumer, the woodsman, runs ahead of the group, scouting the path through the Drakwald. Five watchmen stand guard as the lot of you sleep. The trip should take the group through Grimminhagen and Immelscheld before it reaches Middenheim. All things told, assuming no disasters, travel should take no more than six days. The first day and night of the march are uneventful. Progress is slow, with carts and children to deal with, not to mention the lack of sufficient food. Halfway through the second day, you approach Grimminhagen. Without a word, Hans sets the column up to pass around the ruins of the town. You've heard enough from the other refugees to know the reason for this. The people of Untergard are not welcome in Grimminhagen and will find no solace here.[sblock][b]OOC[/b]: If there's anything that you'd like to do in Grimminhagen, now's the time.[/sblock] [/QUOTE]
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