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Patient Defense / Deflect Missiles Buff
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<blockquote data-quote="ECMO3" data-source="post: 8488690" data-attributes="member: 7030563"><p>Well I guess I like going against archtype in these regards. If martial arts was the only thing they could do, or if other abilities like patient defense and stunning strike were available elsewhere I would probably agree.</p><p></p><p>One of my Rogue dips right now is a grappler build (Rogue 1 Fighter 3 currently) that has a 14 dexterity and "can" sneak attack but never does. She either uses a Maul or an unarmed strike and bonus action grapple. She got Rogue for the expertise in Athletics.</p><p></p><p>Most of the wizards I play are bladesinger front line melee builds. While they can all cast spells, I am playing a 3rd level wizard on OOTA right now that has no spell book (not by choice) and currently only has 4 spells (those that were prepared at 1st level and are still in her head). It has been a really fun game so far but she is definitely looking for a spellbook. Another PC in the party with woodcarving was able to fashion a wand out of a crossbow bolt for her, so at least she has the focus needed for 1 of her spells and 2 of her cantrips. Before that she was really limited.</p><p></p><p>I also played a Fey Wanderer Ranger that was more caster than martial. She loaded up with Shadow Touched, Telepathic and Magic initiate feats to get a bunch of extra spells and most turns she was putting down some sort of charm, fear, a summoned Fey or using a wand of fear. That is until the final battle. She went nova with the spells on a battle before the final battle when she thought (incorrectly) that we were going to have a long rest. As a result she had to actually <em>"fight like a martial" </em>in the final battle (perish the thought!)</p><p></p><p>I love playing and DMing creative builds like that, I am pretty strict RAW though. If you don't stick to RAW I think you risk running into balance problems.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8488690, member: 7030563"] Well I guess I like going against archtype in these regards. If martial arts was the only thing they could do, or if other abilities like patient defense and stunning strike were available elsewhere I would probably agree. One of my Rogue dips right now is a grappler build (Rogue 1 Fighter 3 currently) that has a 14 dexterity and "can" sneak attack but never does. She either uses a Maul or an unarmed strike and bonus action grapple. She got Rogue for the expertise in Athletics. Most of the wizards I play are bladesinger front line melee builds. While they can all cast spells, I am playing a 3rd level wizard on OOTA right now that has no spell book (not by choice) and currently only has 4 spells (those that were prepared at 1st level and are still in her head). It has been a really fun game so far but she is definitely looking for a spellbook. Another PC in the party with woodcarving was able to fashion a wand out of a crossbow bolt for her, so at least she has the focus needed for 1 of her spells and 2 of her cantrips. Before that she was really limited. I also played a Fey Wanderer Ranger that was more caster than martial. She loaded up with Shadow Touched, Telepathic and Magic initiate feats to get a bunch of extra spells and most turns she was putting down some sort of charm, fear, a summoned Fey or using a wand of fear. That is until the final battle. She went nova with the spells on a battle before the final battle when she thought (incorrectly) that we were going to have a long rest. As a result she had to actually [I]"fight like a martial" [/I]in the final battle (perish the thought!) I love playing and DMing creative builds like that, I am pretty strict RAW though. If you don't stick to RAW I think you risk running into balance problems. [/QUOTE]
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Patient Defense / Deflect Missiles Buff
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