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Patronage Programs and Retro Clones
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<blockquote data-quote="dm4hire" data-source="post: 5484839" data-attributes="member: 14848"><p>e20 Evolved is being done through patronage and seems to be coming a long nicely. I think the approach has to be that you limit direct contribution to the bigger contributors while everyone else serves as beta testers. The key with patronage in this case is getting finance to make a good print version of the clone available after the work is done, not to mention supporting the writer(s) who will be spending their time making this become a reality.</p><p></p><p>Take my example of Alternity, since the rules mechanics can be cloned, the majority of the patronage would be setting design to replace what TSR used. We're talking writers and artists who will generate replacement content for that setting, including universe details, character and ship designs, as well as cartography (whether just a simple space chart to world maps). So there's a lot that the patronage program would offer patrons to contribute to.</p></blockquote><p></p>
[QUOTE="dm4hire, post: 5484839, member: 14848"] e20 Evolved is being done through patronage and seems to be coming a long nicely. I think the approach has to be that you limit direct contribution to the bigger contributors while everyone else serves as beta testers. The key with patronage in this case is getting finance to make a good print version of the clone available after the work is done, not to mention supporting the writer(s) who will be spending their time making this become a reality. Take my example of Alternity, since the rules mechanics can be cloned, the majority of the patronage would be setting design to replace what TSR used. We're talking writers and artists who will generate replacement content for that setting, including universe details, character and ship designs, as well as cartography (whether just a simple space chart to world maps). So there's a lot that the patronage program would offer patrons to contribute to. [/QUOTE]
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