howandwhy99
Adventurer
What role does pattern recognition play in your games?
The narrative versus gamist modes of play are each pretty popular for game play, both in and out of the RPGs. I take the first as a description of games as a storytelling enterprise with accompanying vocabulary from literature. The other I see as a pattern recognition enterprise with terminology from mathematics and its game theory.
Emotionally evocative storytelling gets a lot of play at the moment, but what about the other? Collectible card games are pretty sparse in story elements, but I would never say they are unpopular or not fun given the amount of players and, simply, sales. That puzzle solving or pattern recognition aspect of manipulating resources to best achieve victory is pretty addictive to say the least.
What are your experiences?
The narrative versus gamist modes of play are each pretty popular for game play, both in and out of the RPGs. I take the first as a description of games as a storytelling enterprise with accompanying vocabulary from literature. The other I see as a pattern recognition enterprise with terminology from mathematics and its game theory.
Emotionally evocative storytelling gets a lot of play at the moment, but what about the other? Collectible card games are pretty sparse in story elements, but I would never say they are unpopular or not fun given the amount of players and, simply, sales. That puzzle solving or pattern recognition aspect of manipulating resources to best achieve victory is pretty addictive to say the least.
What are your experiences?