Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Patternweaver- prestige class, only illusionists need apply!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 490923" data-attributes="member: 1210"><p>Some of you have seen a few of my other illusionist-only prestige classes before... here's version one of another: the patternweaver.</p><p></p><p>One caveat: there aren't many Pattern subschool spells at this point, though I have a few more in my campaign; fleshing this guy out demands more. But that's another story! Anyway, here goes....</p><p></p><p></p><p></p><p>The Patternweaver</p><p> Some illusionists choose to focus their abilities even more specifically than on their chosen school. There are many subschools of illusion, and each has distinct features and can lend itself to particular methods of enhancement and specialization. Those who focus on the Pattern subschool sometimes take their discipline to new levels and become patternweavers.</p><p> Hit Die: d4</p><p> Prerequisites: To become a patternweaver, a character must be a specialist in the Illusion school of magic. In addition, she must have the following skills: Spellcraft (9 ranks), Craft (weaving) (6 ranks), Knowledge (arcana) (9 ranks). She must have the following feats: Craft Wondrous Item, Spell Focus (illusion), and Spell Mastery (must include mastery of at least one Pattern spell). Finally, she must be able to cast one spell of the Pattern subschool of each level, 1st through 3rd.</p><p> Class Skills: Alchemy (int), Bluff (cha), Concentration (con), Craft (int), Intimidate (cha), Knowledge (int), Perform (cha), Search (int), Sense Motive (wis), Spellcraft (int), Spot (wis). Skill points per level: 2 + int bonus.</p><p> Base Attack: Poor (as wizard)</p><p> Good Saves: Will</p><p> Poor Saves: Fort and Ref</p><p></p><p>Level Special Abilities</p><p>1 Pattern Focus, +1 caster level</p><p>2 Lasting Weave, +1 caster level</p><p>3 Deep Weave, +1 caster level</p><p>4 See Patterns, +1 caster level</p><p>5 Break Patterns, +1 caster level</p><p>6 Greater Pattern Focus, +1 caster level</p><p>7 Expanded Patterns, +1 caster level</p><p>8 Patterns Beyond Patterns, +1 caster level</p><p>9 Bondweaving, +1 caster level</p><p>10 Mazeweaving, +1 caster level</p><p></p><p>CLASS FEATURES</p><p> Weapon and Armor Proficiency: A patternweaver gains no new armor or weapon proficiencies.</p><p> Spells: At every level, the patternweaver gains one level of spellcasting ability as an illusionist. However, at least one of the spells learned from advancing a level must be an Illusion (Pattern) spell.</p><p> Pattern Focus: The DC to resist any Pattern spell cast by the patternweaver increases by two. This stacks with any Spell Focus or similar feats the character has in the Illusion school</p><p> Lasting Weave (Su): Any Pattern spell cast by the patternweaver lasts an extra two rounds, even if concentration is normally required to maintain it.</p><p> Deep Weave (Su): Pattern spells cast by the patternweaver are harder to dispel. They are treated as if the patternweaver’s caster level was four higher than it actually is for purposes of resisting dispelling attempts.</p><p> See Patterns (Su): A patternweaver can look at some items and see the patterns that once existed. For example, a patternweaver can look at a shattered piece of pottery and see it as it was when it was whole. She can examine a mosaic with many pieces scattered about the floor and see it as if it were newly made. She can look at an obelisk worn by time and the elements and see the worn away inscriptions. A patternweaver cannot see through objects, nor can she perceive the patterns of something if the majority of its substance is not present; so if the majority of a piece of broken pottery has been swept away and only a few pieces remain, she cannot see the pattern of it. This ability requires a full round of concentration, but may be used at will.</p><p> Break Patterns (Su): The patternweaver can attempt to unravel the Pattern magic of others. Thrice per day as a free action, the patternweaver may attempt to dispel any pattern magic just as if she had cast a dispel magic spell at it. This ability cannot be readied as a counterspell.</p><p> Greater Pattern Focus: The DC to resist Pattern magic of the patternweaver increases by four, supplanting her Pattern Focus ability.</p><p> Expanded Patterns: A number of spells that are not typically a part of the Pattern subschool of magic are now considered to be Patterns for the patternweaver. These include the following: all Wall spells, all Web spells, Glitterdust, Maze, all Prismatic spells, Ensnarement, Lesser Planar Binding, Planar Binding, and Greater Planar Binding.</p><p> Patterns Beyond Patterns: The patternweaver’s understanding of Pattern magic is so great that she learns to weave reality into her spells. Her Patterns are no longer considered to be mind-affecting effects.</p><p> Bondweaving (Sp): Twice per day, as a standard action, the patternweaver can weave a net of colors around a victim within close range (25’+5’/2 patternweaver levels). The victim must make a Reflex save (DC20+int bonus) or be entangled for 1 round/level. A strength or escape artist check with a DC equal to the Reflex save DC, will free the victim. </p><p> Mazeweaving (Sp): The patternweaver may cast a Maze spell once per day as a free action.</p><p></p><p></p><p></p><p>(By the way, I did this fellow up without any of my books- a little tricky in a few areas, so forgive anything I missed like obvious choices for class skills and please gimme that feedback! Until I retrieve my books you folks are my greatest resource.)</p><p></p><p></p><p>[edited to add skill points per level... thanks Crothian!]</p></blockquote><p></p>
[QUOTE="the Jester, post: 490923, member: 1210"] Some of you have seen a few of my other illusionist-only prestige classes before... here's version one of another: the patternweaver. One caveat: there aren't many Pattern subschool spells at this point, though I have a few more in my campaign; fleshing this guy out demands more. But that's another story! Anyway, here goes.... The Patternweaver Some illusionists choose to focus their abilities even more specifically than on their chosen school. There are many subschools of illusion, and each has distinct features and can lend itself to particular methods of enhancement and specialization. Those who focus on the Pattern subschool sometimes take their discipline to new levels and become patternweavers. Hit Die: d4 Prerequisites: To become a patternweaver, a character must be a specialist in the Illusion school of magic. In addition, she must have the following skills: Spellcraft (9 ranks), Craft (weaving) (6 ranks), Knowledge (arcana) (9 ranks). She must have the following feats: Craft Wondrous Item, Spell Focus (illusion), and Spell Mastery (must include mastery of at least one Pattern spell). Finally, she must be able to cast one spell of the Pattern subschool of each level, 1st through 3rd. Class Skills: Alchemy (int), Bluff (cha), Concentration (con), Craft (int), Intimidate (cha), Knowledge (int), Perform (cha), Search (int), Sense Motive (wis), Spellcraft (int), Spot (wis). Skill points per level: 2 + int bonus. Base Attack: Poor (as wizard) Good Saves: Will Poor Saves: Fort and Ref Level Special Abilities 1 Pattern Focus, +1 caster level 2 Lasting Weave, +1 caster level 3 Deep Weave, +1 caster level 4 See Patterns, +1 caster level 5 Break Patterns, +1 caster level 6 Greater Pattern Focus, +1 caster level 7 Expanded Patterns, +1 caster level 8 Patterns Beyond Patterns, +1 caster level 9 Bondweaving, +1 caster level 10 Mazeweaving, +1 caster level CLASS FEATURES Weapon and Armor Proficiency: A patternweaver gains no new armor or weapon proficiencies. Spells: At every level, the patternweaver gains one level of spellcasting ability as an illusionist. However, at least one of the spells learned from advancing a level must be an Illusion (Pattern) spell. Pattern Focus: The DC to resist any Pattern spell cast by the patternweaver increases by two. This stacks with any Spell Focus or similar feats the character has in the Illusion school Lasting Weave (Su): Any Pattern spell cast by the patternweaver lasts an extra two rounds, even if concentration is normally required to maintain it. Deep Weave (Su): Pattern spells cast by the patternweaver are harder to dispel. They are treated as if the patternweaver’s caster level was four higher than it actually is for purposes of resisting dispelling attempts. See Patterns (Su): A patternweaver can look at some items and see the patterns that once existed. For example, a patternweaver can look at a shattered piece of pottery and see it as it was when it was whole. She can examine a mosaic with many pieces scattered about the floor and see it as if it were newly made. She can look at an obelisk worn by time and the elements and see the worn away inscriptions. A patternweaver cannot see through objects, nor can she perceive the patterns of something if the majority of its substance is not present; so if the majority of a piece of broken pottery has been swept away and only a few pieces remain, she cannot see the pattern of it. This ability requires a full round of concentration, but may be used at will. Break Patterns (Su): The patternweaver can attempt to unravel the Pattern magic of others. Thrice per day as a free action, the patternweaver may attempt to dispel any pattern magic just as if she had cast a dispel magic spell at it. This ability cannot be readied as a counterspell. Greater Pattern Focus: The DC to resist Pattern magic of the patternweaver increases by four, supplanting her Pattern Focus ability. Expanded Patterns: A number of spells that are not typically a part of the Pattern subschool of magic are now considered to be Patterns for the patternweaver. These include the following: all Wall spells, all Web spells, Glitterdust, Maze, all Prismatic spells, Ensnarement, Lesser Planar Binding, Planar Binding, and Greater Planar Binding. Patterns Beyond Patterns: The patternweaver’s understanding of Pattern magic is so great that she learns to weave reality into her spells. Her Patterns are no longer considered to be mind-affecting effects. Bondweaving (Sp): Twice per day, as a standard action, the patternweaver can weave a net of colors around a victim within close range (25’+5’/2 patternweaver levels). The victim must make a Reflex save (DC20+int bonus) or be entangled for 1 round/level. A strength or escape artist check with a DC equal to the Reflex save DC, will free the victim. Mazeweaving (Sp): The patternweaver may cast a Maze spell once per day as a free action. (By the way, I did this fellow up without any of my books- a little tricky in a few areas, so forgive anything I missed like obvious choices for class skills and please gimme that feedback! Until I retrieve my books you folks are my greatest resource.) [edited to add skill points per level... thanks Crothian!] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Patternweaver- prestige class, only illusionists need apply!
Top