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Paul Czege on the wild energy of the itch.io ttrpg scene, or, "My Life With Itch"
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<blockquote data-quote="Umbran" data-source="post: 7830555" data-attributes="member: 177"><p>I think that's understandable. And the fact that you don't know how to approach it supports the point I'm about to get to.</p><p></p><p></p><p></p><p>Yes, so here's the thing - once you include something like player physical ability into the ruleset, it is no longer about "math". It is about using something <em>other than math</em>, other than simple odds and probability, to generate player subjective experience. In the original Shakespearean sense, there is no accounting (meaning math) for taste.</p><p></p><p>Now, as you say, you don't really have a good handle on how to approach these games. Have you considered the possibility that this is because you, as a GM, have a particular style, which isn't suited to these experiences? Think of it like you were a film director - not all directors are good at all genres. Being good at directing a comedy does not mean you'll produce a good horror flick. Maybe, you are not (currently - there's skill development that might change this) suited for such things as a GM. It isn't so strange to think that each of us, as GMs, have our own personal gaming paradigms - we have our habits and styles, after all.</p><p></p><p>But, there's folks who really, really like these games that you don't have a handle on.</p><p></p><p>Ergo - there are game experiences out there that are worthwhile, but not up your alley.</p><p></p><p>Requests for the hobby in general to not explore those other experiences... are not particularly fair or reasonable.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7830555, member: 177"] I think that's understandable. And the fact that you don't know how to approach it supports the point I'm about to get to. Yes, so here's the thing - once you include something like player physical ability into the ruleset, it is no longer about "math". It is about using something [I]other than math[/I], other than simple odds and probability, to generate player subjective experience. In the original Shakespearean sense, there is no accounting (meaning math) for taste. Now, as you say, you don't really have a good handle on how to approach these games. Have you considered the possibility that this is because you, as a GM, have a particular style, which isn't suited to these experiences? Think of it like you were a film director - not all directors are good at all genres. Being good at directing a comedy does not mean you'll produce a good horror flick. Maybe, you are not (currently - there's skill development that might change this) suited for such things as a GM. It isn't so strange to think that each of us, as GMs, have our own personal gaming paradigms - we have our habits and styles, after all. But, there's folks who really, really like these games that you don't have a handle on. Ergo - there are game experiences out there that are worthwhile, but not up your alley. Requests for the hobby in general to not explore those other experiences... are not particularly fair or reasonable. [/QUOTE]
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Paul Czege on the wild energy of the itch.io ttrpg scene, or, "My Life With Itch"
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