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Pauper's Review of DDEX3-2 Shackles of Blood (spoilers!)
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<blockquote data-quote="Tyranthraxus" data-source="post: 6730441" data-attributes="member: 13335"><p>I guess I should add my piece now that I have run in twice in successive weeks.</p><p></p><p>Like Pauper originally stated the run time can blow out if you have a 'troll' type who never sees anything as unwinnable in that first battle. I had one in my original running with 7! players. So not only was the game going to take longer but the Party Barbarian (who lives for Battle) Charged at Captain Elrich. He got netted and then my dice failed me and I could not hit him. 1/4 attacks hit even with advantage. Also one player tried to spend his round picking off the fleeing Elf (missed) so there was that too.</p><p></p><p>The second group had a good tracker and perception. They found tracks leading from the farm into the forested area and found the dead halfling with the track continuing on. The crux of the matter being here was female elf ranger turns up and wants to lead them a different way to the ambush and not where the tracks are leading (to the camp). </p><p></p><p>Now the really slap here was Character 2 had a Medallion of Thoughts. Thats right. In proxminity to the very dodgy ranger. She failed her save and he learned her surface thoughts about her Drow and about the Ambush. In a very comical 'She knew that he knew', she bolted into the undergrowth and the party decided to backtrack and went to the Camp (very high roll on survival). </p><p></p><p>Suffice to say the Ambush actually became the Campsite as the group used a fog cloud to try and release the Halflings, only to find out the cloud was actually hampering their efforts at the same time. Certainly long enough for reiforcements to turn up. They put up a fight but eventually all went down. </p><p></p><p>It was a cool plan and it might of worked had the spell been used better and there was more than 4 pcs. </p><p></p><p></p><p>In both sessions , the elf ranger lived. She was broken in spirit but helped the group out in key moments moments. </p><p></p><p>I had pcs creating versions of their own zipline and in the 7 player group I had not only someone flying to the bell tower (winged boots) but also A crowd almost laughing/cheering as the pc walked on water.</p></blockquote><p></p>
[QUOTE="Tyranthraxus, post: 6730441, member: 13335"] I guess I should add my piece now that I have run in twice in successive weeks. Like Pauper originally stated the run time can blow out if you have a 'troll' type who never sees anything as unwinnable in that first battle. I had one in my original running with 7! players. So not only was the game going to take longer but the Party Barbarian (who lives for Battle) Charged at Captain Elrich. He got netted and then my dice failed me and I could not hit him. 1/4 attacks hit even with advantage. Also one player tried to spend his round picking off the fleeing Elf (missed) so there was that too. The second group had a good tracker and perception. They found tracks leading from the farm into the forested area and found the dead halfling with the track continuing on. The crux of the matter being here was female elf ranger turns up and wants to lead them a different way to the ambush and not where the tracks are leading (to the camp). Now the really slap here was Character 2 had a Medallion of Thoughts. Thats right. In proxminity to the very dodgy ranger. She failed her save and he learned her surface thoughts about her Drow and about the Ambush. In a very comical 'She knew that he knew', she bolted into the undergrowth and the party decided to backtrack and went to the Camp (very high roll on survival). Suffice to say the Ambush actually became the Campsite as the group used a fog cloud to try and release the Halflings, only to find out the cloud was actually hampering their efforts at the same time. Certainly long enough for reiforcements to turn up. They put up a fight but eventually all went down. It was a cool plan and it might of worked had the spell been used better and there was more than 4 pcs. In both sessions , the elf ranger lived. She was broken in spirit but helped the group out in key moments moments. I had pcs creating versions of their own zipline and in the 7 player group I had not only someone flying to the bell tower (winged boots) but also A crowd almost laughing/cheering as the pc walked on water. [/QUOTE]
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