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<blockquote data-quote="Greg K" data-source="post: 6006570" data-attributes="member: 5038"><p>It depends on how they go about it. With Dragon Heritage Sorcerers, they decided that they are gishes and built in additional training in armor and weapons and a +1 weapon attack bonus. Why do all Dragon Heritage Sorcerers have to be battle sorcerers? They have just removed player choice without giving an option for those that don't want their Dragon Sorcerer to be martial. they have also forced their fluff, mechanically, upon the DM. </p><p> To me, the dragon sorcerer heritage is poor game design. In my opinion, the only assumption should be that sorcerers gain innate spellcasting from their heritage. Martial training should be an available option that can be layered on top or not based upon character background (similar to the Unearthed Arcana Battle Sorcerer variant) which is a player choice or mandated by DMs for a particular setting. It should not be built in by the designers as part of their ingrained "story" except for a specific setting (and this should be saved for non-core books). I also consider forcing the manifestation to be poor design as well. I would have preferred something more along the lines of 3e heritage feat giving the player more choice in how much manifestation occurs.</p></blockquote><p></p>
[QUOTE="Greg K, post: 6006570, member: 5038"] It depends on how they go about it. With Dragon Heritage Sorcerers, they decided that they are gishes and built in additional training in armor and weapons and a +1 weapon attack bonus. Why do all Dragon Heritage Sorcerers have to be battle sorcerers? They have just removed player choice without giving an option for those that don't want their Dragon Sorcerer to be martial. they have also forced their fluff, mechanically, upon the DM. To me, the dragon sorcerer heritage is poor game design. In my opinion, the only assumption should be that sorcerers gain innate spellcasting from their heritage. Martial training should be an available option that can be layered on top or not based upon character background (similar to the Unearthed Arcana Battle Sorcerer variant) which is a player choice or mandated by DMs for a particular setting. It should not be built in by the designers as part of their ingrained "story" except for a specific setting (and this should be saved for non-core books). I also consider forcing the manifestation to be poor design as well. I would have preferred something more along the lines of 3e heritage feat giving the player more choice in how much manifestation occurs. [/QUOTE]
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