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<blockquote data-quote="Remathilis" data-source="post: 6006707" data-attributes="member: 7635"><p>While any cutthroat with a blade can be an assassin, an Asssassin is trained by a someone currently or formerly associated with the Assassin's Guild. No assassin willingly crosses the Guild without reason, and those that do are never heard from again...</p><p></p><p>All druids, whatever their race or geographic niche, view themselves as some member of the Druidic Order. The order is generally non-interventionist and most druids feel no particular call to serve the higher order, but when the Grand Druid utters a proclamation, all of them hear it...</p><p></p><p>Rangers view themselves as a loose fraternity of like minded individuals and tend to view each other as equals. When meeting another of the Fraternity, they tend to spend some time offering advice and news, swapping stories, or in times of need even giving material aid. Being individualists, the latter is rarely needed but if needed, a Ranger feels its his duty to pay the kindness back in some form...</p><p></p><p>For a Barbarian to experience the Rage, he must first go through a vision quest, usually with the aid of his tribes shaman. The details of such quests are vague, symbolic, and rarely fully understood even by the barbarian, but those who complete the quest find themselves blessed by the Primal Fury itself...</p><p></p><p>All Paladins, regardless of creed, view themselves as equals and allies. They will put aside religious differences to stop approaching evil, and a paladin knows he can always count on the charity and kindness of another paladin. The saddest day is when a paladin learns one his kind has fallen to darkness and must be destroyed...</p><p></p><p>Details like this make classes unique and interesting without radical changes to the DMs world.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6006707, member: 7635"] While any cutthroat with a blade can be an assassin, an Asssassin is trained by a someone currently or formerly associated with the Assassin's Guild. No assassin willingly crosses the Guild without reason, and those that do are never heard from again... All druids, whatever their race or geographic niche, view themselves as some member of the Druidic Order. The order is generally non-interventionist and most druids feel no particular call to serve the higher order, but when the Grand Druid utters a proclamation, all of them hear it... Rangers view themselves as a loose fraternity of like minded individuals and tend to view each other as equals. When meeting another of the Fraternity, they tend to spend some time offering advice and news, swapping stories, or in times of need even giving material aid. Being individualists, the latter is rarely needed but if needed, a Ranger feels its his duty to pay the kindness back in some form... For a Barbarian to experience the Rage, he must first go through a vision quest, usually with the aid of his tribes shaman. The details of such quests are vague, symbolic, and rarely fully understood even by the barbarian, but those who complete the quest find themselves blessed by the Primal Fury itself... All Paladins, regardless of creed, view themselves as equals and allies. They will put aside religious differences to stop approaching evil, and a paladin knows he can always count on the charity and kindness of another paladin. The saddest day is when a paladin learns one his kind has fallen to darkness and must be destroyed... Details like this make classes unique and interesting without radical changes to the DMs world. [/QUOTE]
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