Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pax Prime seminar 2012 juicy news!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Greg K" data-source="post: 6006760" data-attributes="member: 5038"><p>No, it depends on the setting and what is appropriate</p><p></p><p>I can come up with a dozen concepts of trained assassins that not cutthroats and don't involve an assassin's guild. Some of them might be tied an organizations, but others are not.</p><p></p><p>In my campaign setting, barbarian does not = rage. The raging barbarian as the basis for a class, officially, began in 3e. While, the raging barbarian is found in one or two cultures, I draw my inspiration from 1e in which rage was not a feature and the barbarian comes from one of several cultures that determined the remaining starting weapons and provided extra tertiary "skills" Additional, influence comes from the 2e Fighter kits in the Complete Fighter's and additional kits in the Complete barbarian's handbook . </p><p>In my 3e campaign, this translates, to the Unearhed Arcana Barbarian hunter variant with variant weapon styles based upon culture, cultural based weapon groups (see Unearthed Arcana Weapon Groups) and the Unearthed Arcana favored environment replacement for favored enemy.</p><p></p><p>And, while there are barbarians that rage, then there are the raging "barbarians" from more civilized lands. Urban Barbarians growing up in the back alleys and pubs of slum districts using rage and toughness (they trade out wilderness skills for urban based and lose trap sense in exchange for other features) as well as few nobles that fly into violent rages abandoning technique for fury </p><p></p><p>Rangers in my current campaign may or may not be organizationally based. Those that are organizationally based include warrior priests of a nature god (they get a bard's spell progression), Robin Hood like nobles leading peasants including 3e Unearthed Arcana wilderness rogues in revolt against a usurper (they get no spells, but rather bonus feats when they would get spells). The remainder are various wilderness types described by some of the kits in the 2e Complete Ranger's Handbook and don't cast spells. The one thing that they all have in common are being light armor warriors (using 3e armor categories), survival and stealth.</p><p></p><p>Paladins in my current campaign are organization based. They are an all male religious sect serving a single deity (the females are a variant of the OA Shaman).</p><p>In another campaign, they were not organization based. They were simply individual religiously devout good warriors good upholding ideals of virtue, purity and goodness and being rewarded by one of the good deities.</p><p></p><p>Next needs to give me the tools to duplicate all of these without assuming story elements or organizational ties. If it can't, it fails from perspective.</p></blockquote><p></p>
[QUOTE="Greg K, post: 6006760, member: 5038"] No, it depends on the setting and what is appropriate I can come up with a dozen concepts of trained assassins that not cutthroats and don't involve an assassin's guild. Some of them might be tied an organizations, but others are not. In my campaign setting, barbarian does not = rage. The raging barbarian as the basis for a class, officially, began in 3e. While, the raging barbarian is found in one or two cultures, I draw my inspiration from 1e in which rage was not a feature and the barbarian comes from one of several cultures that determined the remaining starting weapons and provided extra tertiary "skills" Additional, influence comes from the 2e Fighter kits in the Complete Fighter's and additional kits in the Complete barbarian's handbook . In my 3e campaign, this translates, to the Unearhed Arcana Barbarian hunter variant with variant weapon styles based upon culture, cultural based weapon groups (see Unearthed Arcana Weapon Groups) and the Unearthed Arcana favored environment replacement for favored enemy. And, while there are barbarians that rage, then there are the raging "barbarians" from more civilized lands. Urban Barbarians growing up in the back alleys and pubs of slum districts using rage and toughness (they trade out wilderness skills for urban based and lose trap sense in exchange for other features) as well as few nobles that fly into violent rages abandoning technique for fury Rangers in my current campaign may or may not be organizationally based. Those that are organizationally based include warrior priests of a nature god (they get a bard's spell progression), Robin Hood like nobles leading peasants including 3e Unearthed Arcana wilderness rogues in revolt against a usurper (they get no spells, but rather bonus feats when they would get spells). The remainder are various wilderness types described by some of the kits in the 2e Complete Ranger's Handbook and don't cast spells. The one thing that they all have in common are being light armor warriors (using 3e armor categories), survival and stealth. Paladins in my current campaign are organization based. They are an all male religious sect serving a single deity (the females are a variant of the OA Shaman). In another campaign, they were not organization based. They were simply individual religiously devout good warriors good upholding ideals of virtue, purity and goodness and being rewarded by one of the good deities. Next needs to give me the tools to duplicate all of these without assuming story elements or organizational ties. If it can't, it fails from perspective. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pax Prime seminar 2012 juicy news!
Top