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<blockquote data-quote="Remathilis" data-source="post: 6006765" data-attributes="member: 7635"><p>Fine, but none of them are going to have the training that the Assassin CLASS provides. Some might be fighters or rogues with little regard for human life an a desire to make some coin. They are assassins (the term) but not Assassins (the class). Or perhaps they are; sometime people go rogue and take their training with them. Perhaps they start a rival guild, or train another protoge, or go legit and serves a king. However, everyone knows where that dark knowledge came from, and why every common thug isn't a first level assassin.</p><p></p><p></p><p></p><p>Well, since you've already house ruled and replaced the barbarian that has appeared in two editions of D&D so far, go for a third. I really doubt Barbarian =/= rage in Next. </p><p></p><p>So why does Barbarian (the class) get rage and not the dozens of people living in the barbarian culture? That's the spirit quest. </p><p></p><p>As for urban barbarians? Well, sometimes the barbarian seeks out the primal spirit of fury, and sometimes the fury chooses its champion... </p><p></p><p></p><p></p><p>Some of them are fighters, rogues, scouts, and such. A RANGER knows one of his his own vs. a common lightly armored warrior or hunter. A ranger is a mindset, an attitude, a common calling to protect and defend the land. He respects others who live by the bounty of the woods, but he knows those who live by the land and those who serve it. </p><p></p><p></p><p></p><p>Great, and when they learn of one another, they view each other immediately as friend barring any pressing issue that would change that. Even a paladin of Moradin and a paladin of Correlon respect one another, despite obvious ethical and racial divisions. They'll both team up to smite a demon. </p><p></p><p></p><p></p><p>Step 1: Ignore the fluff in the PHB.</p><p>Step 2: Insert your own.</p><p>Step 3: Create houserules to make it work (optional). </p><p></p><p>Done. </p><p></p><p>Just don't make the default presentation dull as dishwater so as to dilute the terms into having no meaning. I'd much rather change or adapt the notion of rangers as having a common bond or heritage than to have ranger simply be a "archer or dual weilder nature skills" build without point or reason. I'd rather have fluff to change than no fluff at all.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6006765, member: 7635"] Fine, but none of them are going to have the training that the Assassin CLASS provides. Some might be fighters or rogues with little regard for human life an a desire to make some coin. They are assassins (the term) but not Assassins (the class). Or perhaps they are; sometime people go rogue and take their training with them. Perhaps they start a rival guild, or train another protoge, or go legit and serves a king. However, everyone knows where that dark knowledge came from, and why every common thug isn't a first level assassin. Well, since you've already house ruled and replaced the barbarian that has appeared in two editions of D&D so far, go for a third. I really doubt Barbarian =/= rage in Next. So why does Barbarian (the class) get rage and not the dozens of people living in the barbarian culture? That's the spirit quest. As for urban barbarians? Well, sometimes the barbarian seeks out the primal spirit of fury, and sometimes the fury chooses its champion... Some of them are fighters, rogues, scouts, and such. A RANGER knows one of his his own vs. a common lightly armored warrior or hunter. A ranger is a mindset, an attitude, a common calling to protect and defend the land. He respects others who live by the bounty of the woods, but he knows those who live by the land and those who serve it. Great, and when they learn of one another, they view each other immediately as friend barring any pressing issue that would change that. Even a paladin of Moradin and a paladin of Correlon respect one another, despite obvious ethical and racial divisions. They'll both team up to smite a demon. Step 1: Ignore the fluff in the PHB. Step 2: Insert your own. Step 3: Create houserules to make it work (optional). Done. Just don't make the default presentation dull as dishwater so as to dilute the terms into having no meaning. I'd much rather change or adapt the notion of rangers as having a common bond or heritage than to have ranger simply be a "archer or dual weilder nature skills" build without point or reason. I'd rather have fluff to change than no fluff at all. [/QUOTE]
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