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<blockquote data-quote="Greg K" data-source="post: 6006779" data-attributes="member: 5038"><p>What does it provide? Stealth, deception (bluff and, maybe, disguise), knowing where to strike to kill, breaking in places and dealing with traps, and poison.</p><p>In one culture's legends, there were, supposedly, beautiful women (if I recall, correctly, they were noble women) trained in most if not all of these things. These women were sent to enemy generals as prizes of war and would assassinate the generals. Sounds like trained assassins without all the guild stuff.</p><p></p><p></p><p></p><p></p><p>Actually, I have only house ruled one edition. I have not house ruled 4e, I refused to purchase or play it after borrowing some books and reading through it (Part of the reason was all of the house rules I would have had to implement). But yes, I would have house ruled the 4e barbarian starting with banning all of the elemental powers </p><p></p><p></p><p>There is no reason that it has to be that </p><p></p><p></p><p></p><p>Nope, the designers should make it easy. Having a lightly armored warrior class trained with various weapons, stealth and armor, makes it easy to adapt to a number of concepts. If they create too much "story" and build mechanical features in to back it up then they risk creating too much work. And since 3e with their supplements, I tend not to like WOTC's fluff or mechanics built around it. Easier just not to buy another edition rather than trying to "fix" it.</p><p></p><p></p><p>My concern as noted above is they risk building in too many mechanics to back up the fluff making it too specific (draconic heritage sorcerer as gishes and even sorcerer manifestation itself).</p><p>The only reason that I ended up running 3e was Unearthed Arcana and some of the third party products that helped me to tailor classes by providing examples or provided me with classes to fit missing niches in a manner that I liked. Without those supplements, I would have liked much of the core 3e core mechanics and changes, but never ran or played it.</p></blockquote><p></p>
[QUOTE="Greg K, post: 6006779, member: 5038"] What does it provide? Stealth, deception (bluff and, maybe, disguise), knowing where to strike to kill, breaking in places and dealing with traps, and poison. In one culture's legends, there were, supposedly, beautiful women (if I recall, correctly, they were noble women) trained in most if not all of these things. These women were sent to enemy generals as prizes of war and would assassinate the generals. Sounds like trained assassins without all the guild stuff. Actually, I have only house ruled one edition. I have not house ruled 4e, I refused to purchase or play it after borrowing some books and reading through it (Part of the reason was all of the house rules I would have had to implement). But yes, I would have house ruled the 4e barbarian starting with banning all of the elemental powers There is no reason that it has to be that Nope, the designers should make it easy. Having a lightly armored warrior class trained with various weapons, stealth and armor, makes it easy to adapt to a number of concepts. If they create too much "story" and build mechanical features in to back it up then they risk creating too much work. And since 3e with their supplements, I tend not to like WOTC's fluff or mechanics built around it. Easier just not to buy another edition rather than trying to "fix" it. My concern as noted above is they risk building in too many mechanics to back up the fluff making it too specific (draconic heritage sorcerer as gishes and even sorcerer manifestation itself). The only reason that I ended up running 3e was Unearthed Arcana and some of the third party products that helped me to tailor classes by providing examples or provided me with classes to fit missing niches in a manner that I liked. Without those supplements, I would have liked much of the core 3e core mechanics and changes, but never ran or played it. [/QUOTE]
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