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<blockquote data-quote="Remathilis" data-source="post: 6007009" data-attributes="member: 7635"><p>I really hate going here, but don't buy it then. Apparently, you are fine with heavily modifying previous editions of D&D to suit your needs and playstyle, but draw the line at Next requiring house rules to make your campaign work? Maybe WotC should call you up and ask for all your house rules so they can print them in the book, too? </p><p></p><p>I've played D&D in a variety of settings. Generic. Ravenloft, Planescape, Eberron, etc. I've always tailored my selection of classes and their origins to the game and campaign. I enjoy doing it. I'd much rather have a "default" assumption to fix than a bland, flavorless build called ranger with no meaning or purpose. Cuthbert! If we're going to do that, then just make the damn game classless already. I'd rather point-buy a character than have 20 classes that amount to "rage dude, archer dude, singer dude, heally dude, etc"</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6007009, member: 7635"] I really hate going here, but don't buy it then. Apparently, you are fine with heavily modifying previous editions of D&D to suit your needs and playstyle, but draw the line at Next requiring house rules to make your campaign work? Maybe WotC should call you up and ask for all your house rules so they can print them in the book, too? I've played D&D in a variety of settings. Generic. Ravenloft, Planescape, Eberron, etc. I've always tailored my selection of classes and their origins to the game and campaign. I enjoy doing it. I'd much rather have a "default" assumption to fix than a bland, flavorless build called ranger with no meaning or purpose. Cuthbert! If we're going to do that, then just make the damn game classless already. I'd rather point-buy a character than have 20 classes that amount to "rage dude, archer dude, singer dude, heally dude, etc" [/QUOTE]
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