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<blockquote data-quote="DEFCON 1" data-source="post: 6007981" data-attributes="member: 7006"><p>Here's the big issue with all of this...</p><p></p><p>Why is a ranger a Ranger, and not a Fighter with a nature background?</p><p></p><p>It's the same query we have as to why is a druid a Druid and not a Cleric of a nature deity?</p><p></p><p>Why is a paladin a Paladin, and not a Fighter with the Priest background or a Cleric of a combat domain?</p><p></p><p>Why is an assassin an Assassin, and not a Rogue?</p><p></p><p>Why is a monk a Monk and not an unarmed Fighter?</p><p></p><p>Seems to me it's because all those classes are SPECIAL. And more rare. And different. There's something about those classes <em>as specific classes</em> that places them separate from the more generic/universal Fighters, Rogues, Clerics, and Wizards. Especially considering you can use the F/R/C/W to build "replicas" of all those classes with the use of the right backgrounds and specialties to a certain extent?</p><p></p><p>So why should the Ranger class have all these "story elements" like Code of Conduct and Ranger Organizations built in? For my money... it's specifically <strong>BECAUSE</strong> you can build a "generic ranger" using the Fighter and the right Background and Specialty. There NEEDS to be a differentiation between them. Otherwise, there's no reason for both to exist. And if the Fighter with specific B/S is the "generic" version... then the Ranger should be the one that <em>is not</em> generic. And adding all of these story elements that focus the class into something unique and different from your run-of-the-mill "DEX fighter with a map"... is a good thing.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6007981, member: 7006"] Here's the big issue with all of this... Why is a ranger a Ranger, and not a Fighter with a nature background? It's the same query we have as to why is a druid a Druid and not a Cleric of a nature deity? Why is a paladin a Paladin, and not a Fighter with the Priest background or a Cleric of a combat domain? Why is an assassin an Assassin, and not a Rogue? Why is a monk a Monk and not an unarmed Fighter? Seems to me it's because all those classes are SPECIAL. And more rare. And different. There's something about those classes [I]as specific classes[/I] that places them separate from the more generic/universal Fighters, Rogues, Clerics, and Wizards. Especially considering you can use the F/R/C/W to build "replicas" of all those classes with the use of the right backgrounds and specialties to a certain extent? So why should the Ranger class have all these "story elements" like Code of Conduct and Ranger Organizations built in? For my money... it's specifically [B]BECAUSE[/B] you can build a "generic ranger" using the Fighter and the right Background and Specialty. There NEEDS to be a differentiation between them. Otherwise, there's no reason for both to exist. And if the Fighter with specific B/S is the "generic" version... then the Ranger should be the one that [I]is not[/I] generic. And adding all of these story elements that focus the class into something unique and different from your run-of-the-mill "DEX fighter with a map"... is a good thing. [/QUOTE]
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