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<blockquote data-quote="Li Shenron" data-source="post: 6008783" data-attributes="member: 1465"><p>There is no neat solution to the problem, because if the designers go the route of a set of predermined packages (i.e. heritages), there are always players who like part of the package but not all of it, while if the designers give you a toolset to create your own packages there is always more room for exploits and then you'll hear people complain that we're given too much freedom...</p><p></p><p>I wouldn't be too pessimistic however. At the moment the Sorcerer heritage we have seen modifies the following:</p><p></p><p>- hit points and HD</p><p>- armor proficiencies</p><p>- weapon proficiencies</p><p>- melee attacks damage (with transformation)</p><p>- resistances (with transformation)</p><p></p><p>and there is no reason to believe that there cannot also be effects on magic attacks bonus, spells DC, willpower, spells known etc. So there is a lot of room to create a lot of new heritages or variants of existing ones.</p><p></p><p>Personally the only feature which makes me skeptic is the transformation itself. I'm not sure it is good that <em>every</em> sorcerer "transforms" although obviously the mechanic doesn't necessarily imply a visible transformation but only the insurgence of additional powers. This progressive mechanic is probably going to be present in <em>all</em> heritages.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6008783, member: 1465"] There is no neat solution to the problem, because if the designers go the route of a set of predermined packages (i.e. heritages), there are always players who like part of the package but not all of it, while if the designers give you a toolset to create your own packages there is always more room for exploits and then you'll hear people complain that we're given too much freedom... I wouldn't be too pessimistic however. At the moment the Sorcerer heritage we have seen modifies the following: - hit points and HD - armor proficiencies - weapon proficiencies - melee attacks damage (with transformation) - resistances (with transformation) and there is no reason to believe that there cannot also be effects on magic attacks bonus, spells DC, willpower, spells known etc. So there is a lot of room to create a lot of new heritages or variants of existing ones. Personally the only feature which makes me skeptic is the transformation itself. I'm not sure it is good that [I]every[/I] sorcerer "transforms" although obviously the mechanic doesn't necessarily imply a visible transformation but only the insurgence of additional powers. This progressive mechanic is probably going to be present in [I]all[/I] heritages. [/QUOTE]
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