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<blockquote data-quote="Saagael" data-source="post: 6008999" data-attributes="member: 84839"><p>I've only skimmed the last few pages of conversation so pardon me if everyone is past this point, but I find one thing in particular highly amusing:</p><p></p><p>During the last few years I've heard more complaints than I can count about how classes, and class features/mechanics, were not based on any sort of story or narrative, and were just mechanics thrown into a class to make it work. </p><p></p><p>The Barbarian wasn't a barbarian, he was just a pile of rages with a big weapon. The Paladin wasn't required to have specific alignments or order. The ranger didn't have enough features to play up his "naturey" affiliations.</p><p></p><p>Now people are complaining that they need their classes completely fluff-free. 4e approached classes as an end. They are what you do. The player then decides on the means to that end. Now WotC try to offer classes as the means, while the end is the player's final character concept, and people still complain!</p></blockquote><p></p>
[QUOTE="Saagael, post: 6008999, member: 84839"] I've only skimmed the last few pages of conversation so pardon me if everyone is past this point, but I find one thing in particular highly amusing: During the last few years I've heard more complaints than I can count about how classes, and class features/mechanics, were not based on any sort of story or narrative, and were just mechanics thrown into a class to make it work. The Barbarian wasn't a barbarian, he was just a pile of rages with a big weapon. The Paladin wasn't required to have specific alignments or order. The ranger didn't have enough features to play up his "naturey" affiliations. Now people are complaining that they need their classes completely fluff-free. 4e approached classes as an end. They are what you do. The player then decides on the means to that end. Now WotC try to offer classes as the means, while the end is the player's final character concept, and people still complain! [/QUOTE]
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