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<blockquote data-quote="Henry" data-source="post: 2325718" data-attributes="member: 158"><p>I don't pay for DM'ing, OR for Online gaming, so no hypocrisy here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I used to play Ultima Online, and after that, Everquest. Appeal to the lowest loot-kill common denominator drove me away, as did the idea that you had to subserve yourself to a guild or some such if you wanted to play in some other way than work and slave at one of the weaker entry-level zones until you were high enough level to venture farther. Then, I saw examples of people selling their characters online, of selling virtual money and items, and it equally turned me off; people were turning the Online gaming genre into their part-time or full-time freakin' jobs; how in the world could someone such as myself who only had a couple hours a night compete with that? So I quit, and never looked back. </p><p></p><p>Now, I see stories of people injuring or killing one another over interactions in online games, and it makes me wonder if I'm going to keep seeing more and more of this as the entire genre turns more and more into a money-making venture than a game. Even Magic the Gathering, a game I used to love greatly, had its instances of people doing absolutely mercenary activities to make livings over card-sharping or screwing one another based on monetary value.</p><p></p><p>It's bad enough to watch some displays of RPG publishers ripping into each other over issues of professional pride (in the end, I can tune that out when needed), but if Pay-for-Play role-playing games ever became a significant part of the hobby, I'd quit it, I swear. The last thing I want is someone to bring money-based arguments to me at the game table; I'd as soon go back to playing LAN computer games with friends.</p></blockquote><p></p>
[QUOTE="Henry, post: 2325718, member: 158"] I don't pay for DM'ing, OR for Online gaming, so no hypocrisy here. :) I used to play Ultima Online, and after that, Everquest. Appeal to the lowest loot-kill common denominator drove me away, as did the idea that you had to subserve yourself to a guild or some such if you wanted to play in some other way than work and slave at one of the weaker entry-level zones until you were high enough level to venture farther. Then, I saw examples of people selling their characters online, of selling virtual money and items, and it equally turned me off; people were turning the Online gaming genre into their part-time or full-time freakin' jobs; how in the world could someone such as myself who only had a couple hours a night compete with that? So I quit, and never looked back. Now, I see stories of people injuring or killing one another over interactions in online games, and it makes me wonder if I'm going to keep seeing more and more of this as the entire genre turns more and more into a money-making venture than a game. Even Magic the Gathering, a game I used to love greatly, had its instances of people doing absolutely mercenary activities to make livings over card-sharping or screwing one another based on monetary value. It's bad enough to watch some displays of RPG publishers ripping into each other over issues of professional pride (in the end, I can tune that out when needed), but if Pay-for-Play role-playing games ever became a significant part of the hobby, I'd quit it, I swear. The last thing I want is someone to bring money-based arguments to me at the game table; I'd as soon go back to playing LAN computer games with friends. [/QUOTE]
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