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<blockquote data-quote="MrGrenadine" data-source="post: 5348499" data-attributes="member: 62619"><p>This last line is a bit dramatic, especially since your examples have nothing to do with the case at hand. Does your grocery store provide stoves and cutting boards? No. And there's no one forcing game stores to provide gaming areas, either--thats their choice.</p><p></p><p>In fact, I would find it very surprising if any gaming store added a gaming area without at least some way to monetize it. The issue is that there are acceptable and reasonable ways for stores to be compensated for gaming areas: a per hour/ per person fee, charging for snacks, "rent a DM" sessions, etc. As long as the rules are clear and the price reasonable, who would complain?</p><p></p><p>In the OP's example, it seems like an issue of tone. Instead of telling folks they're not welcome to stay and play in an Encounters session unless they buy something, the store could make it a policy to simply remind every customer that <em>does</em> buy something that their purchase allows them to enjoy one game session of their choice at the store for free, or something.</p><p></p><p>Ultimately, it sounds like a simple "people skills" problem to me.</p></blockquote><p></p>
[QUOTE="MrGrenadine, post: 5348499, member: 62619"] This last line is a bit dramatic, especially since your examples have nothing to do with the case at hand. Does your grocery store provide stoves and cutting boards? No. And there's no one forcing game stores to provide gaming areas, either--thats their choice. In fact, I would find it very surprising if any gaming store added a gaming area without at least some way to monetize it. The issue is that there are acceptable and reasonable ways for stores to be compensated for gaming areas: a per hour/ per person fee, charging for snacks, "rent a DM" sessions, etc. As long as the rules are clear and the price reasonable, who would complain? In the OP's example, it seems like an issue of tone. Instead of telling folks they're not welcome to stay and play in an Encounters session unless they buy something, the store could make it a policy to simply remind every customer that [I]does[/I] buy something that their purchase allows them to enjoy one game session of their choice at the store for free, or something. Ultimately, it sounds like a simple "people skills" problem to me. [/QUOTE]
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