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<blockquote data-quote="Zadmar" data-source="post: 7896849" data-attributes="member: 6700109"><p>I've got two PWYW products on DTRPG. The first was an experimental mini-RPG -- I hoped to reach a wider audience to see if there was any interest in adding more products in the same line. I could have made it free, but the price tag allowed me to recoup the art costs as well as earn a Best Seller medal (which helped me market it further). My second PWYW product was a map for a free setting I'd published, it seemed a bit silly to charge a fixed price for a one-page PDF map, but making it PWYW allowed me to treat it as a sort of "tip jar" for the entire setting line.</p><p></p><p>My three fixed-priced products on DTRPG haven't done as well (one made a loss, another barely broke even). But I also have three fixed-price products on SWAG (the Savage Worlds community content program), and those are doing much better.</p><p></p><p>I'm always interested in trying different payment models, though. Last month I started experimenting with a sort of "Pay <em>If</em> You Want" model -- people can download the full game by clicking on the publisher preview, or they can pay $1 to buy it (this also gives them the same product in a couple of other formats). Not sure I'll do this again, but it's something I wanted to try out.</p></blockquote><p></p>
[QUOTE="Zadmar, post: 7896849, member: 6700109"] I've got two PWYW products on DTRPG. The first was an experimental mini-RPG -- I hoped to reach a wider audience to see if there was any interest in adding more products in the same line. I could have made it free, but the price tag allowed me to recoup the art costs as well as earn a Best Seller medal (which helped me market it further). My second PWYW product was a map for a free setting I'd published, it seemed a bit silly to charge a fixed price for a one-page PDF map, but making it PWYW allowed me to treat it as a sort of "tip jar" for the entire setting line. My three fixed-priced products on DTRPG haven't done as well (one made a loss, another barely broke even). But I also have three fixed-price products on SWAG (the Savage Worlds community content program), and those are doing much better. I'm always interested in trying different payment models, though. Last month I started experimenting with a sort of "Pay [I]If[/I] You Want" model -- people can download the full game by clicking on the publisher preview, or they can pay $1 to buy it (this also gives them the same product in a couple of other formats). Not sure I'll do this again, but it's something I wanted to try out. [/QUOTE]
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