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Pay What You Want on the DMs Guild - An Analysis and Explanation
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<blockquote data-quote="Pssthpok" data-source="post: 6834097" data-attributes="member: 34725"><p>My philosophy was/is basically that I'm a nobody, but I like doing this sort of thing in my free time, and I've been doing this sort of thing since the '90s. I love making monsters. Let me throw together a few good examples of what I can do, post them PWYW, and let those freebies sorta help me get some preview-level exposure. </p><p></p><p>Now, there are links to every other monster posted in each monster's product page, so I've got cross-promotion going on, and I've got a chief piece that has a $2 minimum because a) the art was tricky, and I'm only using my own art as rusty as I may still be, and b) it's the cornerstone of a much larger project I'm working on to catalog the missing tier of monsters in 5E. </p><p></p><p>So far, I've made... pizza money. It's impressive, actually, because I didn't really expect to move anything. Still, there's room for marketing and exposure to improve. But my point is that a few PWYW products might help sway someone who is otherwise hesitant about a $5 product into buying it by giving them a sense of the quality of the work you're producing. So... not all PWYW, but enough to give samples to new audience/readers. Then make your core works have a minimum and, if people like what they can see for free, the idea is that you'll make money on the big stuff.</p></blockquote><p></p>
[QUOTE="Pssthpok, post: 6834097, member: 34725"] My philosophy was/is basically that I'm a nobody, but I like doing this sort of thing in my free time, and I've been doing this sort of thing since the '90s. I love making monsters. Let me throw together a few good examples of what I can do, post them PWYW, and let those freebies sorta help me get some preview-level exposure. Now, there are links to every other monster posted in each monster's product page, so I've got cross-promotion going on, and I've got a chief piece that has a $2 minimum because a) the art was tricky, and I'm only using my own art as rusty as I may still be, and b) it's the cornerstone of a much larger project I'm working on to catalog the missing tier of monsters in 5E. So far, I've made... pizza money. It's impressive, actually, because I didn't really expect to move anything. Still, there's room for marketing and exposure to improve. But my point is that a few PWYW products might help sway someone who is otherwise hesitant about a $5 product into buying it by giving them a sense of the quality of the work you're producing. So... not all PWYW, but enough to give samples to new audience/readers. Then make your core works have a minimum and, if people like what they can see for free, the idea is that you'll make money on the big stuff. [/QUOTE]
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