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Paying for game sessions?!?
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<blockquote data-quote="Heathen72" data-source="post: 502144" data-attributes="member: 7029"><p><strong>Feed me !!</strong></p><p></p><p>Everyone in my group finds it very hard to find time to even play at the moment. We all work long hours, and each of have commitments outside of work as well. And it is, of course, harder still to find time to prepare for a game, so generally we would prefer to play. It isn't that we don't enjoy GMing (or even preparing for the games, really) just that the time we need to invest in preparation can be prohibitive - and we are all the sort of GM's who put a lot of work into our campaigns. </p><p>There are two consequences to this</p><p>1) We don't play as much as we might like</p><p>2) We tend to rotate the GMing.</p><p> </p><p>Now, we don't pay our GM (whichever of us it is ) to run a game per se, but it is a standing rule in my group that the players pay for the GM's dinner (and nibblies and drinks etc) It's just a small token of our appreciation for the work that the GM has put into preparing. In another group we were in, we would every so often get small gifts for the GM - a miniature, perhaps, or some chocolate. It's not money; but it does go a long way to making the GM know we are aware of the work he or she has put into the game. </p><p></p><p>I wonder what would happen if there <em>was</em> a "Dial a GM"?</p><p>If the GM was good enough, it might be nice to simply ring them and say "We feel like a dungeon bash, thanks." </p><p>Then our little group could enjoy the pleasure of playing together for a change!!</p><p>Sure, it wouldn't be the most original of games - "Dial a GM" would be a bit like a Pizza Parlour, with a brochure listing all the available games- but how would that be different from playing a module?</p><p>Besides, you could customize...</p><p><strong> <span style="color: red">"Hi, is that Dial a GM?"</span> </strong></p><p><strong>"Yes"</strong></p><p><strong><span style="color: red">" Could we please have a Medium level dungeon bash with goblins, and extra traps, but hold the undead?"</span></strong></p><p><strong>"Sure,"</strong></p><p> <strong><span style="color: red">"Oh and no TPK's, please. "</span> </strong></p><p><strong>"Uh-huh"</strong></p><p><strong><span style="color: red">"And Gerard, he's our fighter, he wants magical items"</span> </strong></p><p><strong>"Will that be balanced or unbalanced?</strong></p><p><strong><span style="color: red">"Balanced, please"</span> </strong></p><p><strong>"Would you like XP with that?"</strong></p><p><strong></strong></p><p>and so on...</p></blockquote><p></p>
[QUOTE="Heathen72, post: 502144, member: 7029"] [b]Feed me !![/b] Everyone in my group finds it very hard to find time to even play at the moment. We all work long hours, and each of have commitments outside of work as well. And it is, of course, harder still to find time to prepare for a game, so generally we would prefer to play. It isn't that we don't enjoy GMing (or even preparing for the games, really) just that the time we need to invest in preparation can be prohibitive - and we are all the sort of GM's who put a lot of work into our campaigns. There are two consequences to this 1) We don't play as much as we might like 2) We tend to rotate the GMing. Now, we don't pay our GM (whichever of us it is ) to run a game per se, but it is a standing rule in my group that the players pay for the GM's dinner (and nibblies and drinks etc) It's just a small token of our appreciation for the work that the GM has put into preparing. In another group we were in, we would every so often get small gifts for the GM - a miniature, perhaps, or some chocolate. It's not money; but it does go a long way to making the GM know we are aware of the work he or she has put into the game. I wonder what would happen if there [I]was[/I] a "Dial a GM"? If the GM was good enough, it might be nice to simply ring them and say "We feel like a dungeon bash, thanks." Then our little group could enjoy the pleasure of playing together for a change!! Sure, it wouldn't be the most original of games - "Dial a GM" would be a bit like a Pizza Parlour, with a brochure listing all the available games- but how would that be different from playing a module? Besides, you could customize... [b] [COLOR=red]"Hi, is that Dial a GM?"[/COLOR] "Yes" [COLOR=red]" Could we please have a Medium level dungeon bash with goblins, and extra traps, but hold the undead?"[/COLOR] "Sure," [COLOR=red]"Oh and no TPK's, please. "[/COLOR] "Uh-huh" [COLOR=red]"And Gerard, he's our fighter, he wants magical items"[/COLOR] "Will that be balanced or unbalanced? [COLOR=red]"Balanced, please"[/COLOR] "Would you like XP with that?" [/b] and so on... [/QUOTE]
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