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Paying the troops - D&D Economics
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<blockquote data-quote="Janx" data-source="post: 2020706" data-attributes="member: 8835"><p>So right now, I'm building up a pay scal matrix for the military in my campaign world.</p><p></p><p>Using the DMG (3e), it shows mercs get paid about 2sp, and merc leaders get paid 3sp+sp/level.</p><p></p><p>All of these numbers are "per day" amounts. So I did some math (28 days per month *3sp)=84 sp per level per month.</p><p></p><p>That's not too bad. It yielded some neat numbers for various ranks which I guessed the levels would be at. But then I was thinking, as I was looking at the 12th level "Admiral" rank. The guy's making 1008sp per month. That's a big number. He could buy a lot of beer at the inn. Or stay at the inn. Every day. room service.</p><p></p><p>But then I thought, what if he wants to buy a house and raise a family. A simple house costs 1000GP. He's making 100GP a month or 1200GP a year. Bank's will loan 2-3 times your annual salary. So he could get approved for a 3600gp loan. He can buy a house or two.</p><p></p><p>Now, we're not even looking at all the gear he's supposed to own, as a 12th level guy. He's supposed to be worth 88,000GP. Not on a government salary he's not. He's not going to accrue that kind of wealth. </p><p></p><p>To take all this in, consider a starting Lieutenant would make about 300sp per month. That's a 3rd level PC per my fuzzy math. Now I'm the recruiter, trying to get you to stay on. I'm offering you adventure, excitement, free room and board, and 30GP a month. Wouldn't you say screw that and go beat up an Orc and take his money?</p><p></p><p>Now granted, being an adventurer should be lucrative. They face more random and not-so-random encounters. However, it'd be nice to show that folks working for the man, can be kept in pace (especially to justify the making of NPCs that work for the man and kick butt).</p><p></p><p>The potential solution?</p><p></p><p>Borrow a page from The Oriental Adventures book that talks about this. Since samurai don't touch dead people, they don't loot bodies, hence, don't get better gear. The solution is to have the higher level leaders reward people with special items, land grants, etc. Basically, bonuses that don't appear on the basic pay chart.</p><p></p><p>So all that's left is to find a cheap formula for how much and how often these boons are granted. That then gives me the tool to keep my players equipped while they serve in the military campaign I'm running.</p><p></p><p>Thoughts?</p><p></p><p>Janx</p></blockquote><p></p>
[QUOTE="Janx, post: 2020706, member: 8835"] So right now, I'm building up a pay scal matrix for the military in my campaign world. Using the DMG (3e), it shows mercs get paid about 2sp, and merc leaders get paid 3sp+sp/level. All of these numbers are "per day" amounts. So I did some math (28 days per month *3sp)=84 sp per level per month. That's not too bad. It yielded some neat numbers for various ranks which I guessed the levels would be at. But then I was thinking, as I was looking at the 12th level "Admiral" rank. The guy's making 1008sp per month. That's a big number. He could buy a lot of beer at the inn. Or stay at the inn. Every day. room service. But then I thought, what if he wants to buy a house and raise a family. A simple house costs 1000GP. He's making 100GP a month or 1200GP a year. Bank's will loan 2-3 times your annual salary. So he could get approved for a 3600gp loan. He can buy a house or two. Now, we're not even looking at all the gear he's supposed to own, as a 12th level guy. He's supposed to be worth 88,000GP. Not on a government salary he's not. He's not going to accrue that kind of wealth. To take all this in, consider a starting Lieutenant would make about 300sp per month. That's a 3rd level PC per my fuzzy math. Now I'm the recruiter, trying to get you to stay on. I'm offering you adventure, excitement, free room and board, and 30GP a month. Wouldn't you say screw that and go beat up an Orc and take his money? Now granted, being an adventurer should be lucrative. They face more random and not-so-random encounters. However, it'd be nice to show that folks working for the man, can be kept in pace (especially to justify the making of NPCs that work for the man and kick butt). The potential solution? Borrow a page from The Oriental Adventures book that talks about this. Since samurai don't touch dead people, they don't loot bodies, hence, don't get better gear. The solution is to have the higher level leaders reward people with special items, land grants, etc. Basically, bonuses that don't appear on the basic pay chart. So all that's left is to find a cheap formula for how much and how often these boons are granted. That then gives me the tool to keep my players equipped while they serve in the military campaign I'm running. Thoughts? Janx [/QUOTE]
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