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Paying the troops - D&D Economics
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<blockquote data-quote="Janx" data-source="post: 2024208" data-attributes="member: 8835"><p>I think we're diverging into two topics: what "modern economic concepts apply to D&D" and "what should I pay the troops in D&D"</p><p></p><p>Both are interesting.</p><p></p><p>To be brief, as I said, I'm playing in a more modern era than circa 10th century (which D&D kinda models)</p><p></p><p>So do they have banks, insurance, stocks?</p><p>17th century Scotland did: <a href="http://www.scotbanks.org.uk/history.htm" target="_blank">http://www.scotbanks.org.uk/history.htm</a></p><p>it's hard to google for any older references, but more primitive versions had to have existed</p><p></p><p>Insurance:</p><p>Lloyd's of London, 1690 : <a href="http://www.spartacus.schoolnet.co.uk/LONlloyds.htm" target="_blank">http://www.spartacus.schoolnet.co.uk/LONlloyds.htm</a></p><p></p><p>Stocks:</p><p>harder to find, though we know that much of the colonization of America was financed through stocks (shares on the investment in the new world).</p><p></p><p>Loans:</p><p>people have been loaning each other money for ever. It's the second oldest profession (used to finance visits to the first maybe) Though my example was mainly meant to provide feasibility. The Admiral in my example can simple save 1/3 of his salary for 3 years and buy a house. The point being, make sure the numbers add that to support reasonable activities, such as buying a house.</p><p></p><p>Now on the other topic: What stuff to give as rewards to players. Well, the DMG kinda covers that. In general, it implies that each encounter is worth X amount of money. And if one encounter didn't make sense to have treasure, you could roll that amount over to another encounter. And balance would be maintained.</p><p></p><p>So a simple method would be to make the "giving of a reward" an encounter and apply a CR to it equal to the party level. The directly give the loot to each character (unlike the traditional pool method).</p><p></p><p>So now a good question is? What's a title worth? What's land worth? Obviously prices vary, but figure there's a few types, and pick a type and set a value.</p><p></p><p>factors would be:</p><p>colony or homeland</p><p>developed or "estate"</p><p>country, suburb or city</p><p></p><p>Ah the fun of fudging economics...</p><p></p><p>Janx</p></blockquote><p></p>
[QUOTE="Janx, post: 2024208, member: 8835"] I think we're diverging into two topics: what "modern economic concepts apply to D&D" and "what should I pay the troops in D&D" Both are interesting. To be brief, as I said, I'm playing in a more modern era than circa 10th century (which D&D kinda models) So do they have banks, insurance, stocks? 17th century Scotland did: [url]http://www.scotbanks.org.uk/history.htm[/url] it's hard to google for any older references, but more primitive versions had to have existed Insurance: Lloyd's of London, 1690 : [url]http://www.spartacus.schoolnet.co.uk/LONlloyds.htm[/url] Stocks: harder to find, though we know that much of the colonization of America was financed through stocks (shares on the investment in the new world). Loans: people have been loaning each other money for ever. It's the second oldest profession (used to finance visits to the first maybe) Though my example was mainly meant to provide feasibility. The Admiral in my example can simple save 1/3 of his salary for 3 years and buy a house. The point being, make sure the numbers add that to support reasonable activities, such as buying a house. Now on the other topic: What stuff to give as rewards to players. Well, the DMG kinda covers that. In general, it implies that each encounter is worth X amount of money. And if one encounter didn't make sense to have treasure, you could roll that amount over to another encounter. And balance would be maintained. So a simple method would be to make the "giving of a reward" an encounter and apply a CR to it equal to the party level. The directly give the loot to each character (unlike the traditional pool method). So now a good question is? What's a title worth? What's land worth? Obviously prices vary, but figure there's a few types, and pick a type and set a value. factors would be: colony or homeland developed or "estate" country, suburb or city Ah the fun of fudging economics... Janx [/QUOTE]
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