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<blockquote data-quote="JohnNephew" data-source="post: 423693" data-attributes="member: 2171"><p>For D20, our standard rate at Atlas Games is 4 cents/word.</p><p></p><p>For non-D20, the typical rate is 2-4 cents per word.</p><p></p><p>For Over the Edge, a classic but very niche game without a huge market these days for additional material, we've paid 1 cent a word on supplements, and published books while taking a loss ourselves, just because we liked doing it. (On the other hand, the fellow writing the Over the Edge/D20 Coriolis dual-stat sourcebook is getting paid rates on the D20 end of things.)</p><p></p><p>It's true that you need to budget a project to make you some money, or at least not lose any more than necessary (and then we assume the project serves some strategic or personal aim that justifies losing money itself). My own feeling has been, in recent years, that I should try and get all of our projects up toward 4 cents a word, and then see about increasing it from there if we can. However, this entails higher retail prices (in particular for non-D20 titles, which sell fewer copies). We'll see how consumers feel about that.</p></blockquote><p></p>
[QUOTE="JohnNephew, post: 423693, member: 2171"] For D20, our standard rate at Atlas Games is 4 cents/word. For non-D20, the typical rate is 2-4 cents per word. For Over the Edge, a classic but very niche game without a huge market these days for additional material, we've paid 1 cent a word on supplements, and published books while taking a loss ourselves, just because we liked doing it. (On the other hand, the fellow writing the Over the Edge/D20 Coriolis dual-stat sourcebook is getting paid rates on the D20 end of things.) It's true that you need to budget a project to make you some money, or at least not lose any more than necessary (and then we assume the project serves some strategic or personal aim that justifies losing money itself). My own feeling has been, in recent years, that I should try and get all of our projects up toward 4 cents a word, and then see about increasing it from there if we can. However, this entails higher retail prices (in particular for non-D20 titles, which sell fewer copies). We'll see how consumers feel about that. [/QUOTE]
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