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<blockquote data-quote="Nikchick" data-source="post: 426211" data-attributes="member: 344"><p>Ok, one more post from me and then I'll go to bed. I beg forgiveness in advance if my thoughts aren't clear tonight, it's been a long day (but I know if I don't comment now I'm not going to get around to it later).</p><p></p><p>I think there are many other factors that you're not taking into account. The Kuntz stuff you released came out in a MUCH different market than Crucible, and I think you're underestimating the impact of when your early products hit the market compared to when you released the Rob Kuntz projects, if nothing else. I'm positive there are other things I'm also not considering, but that one point alone is enough to convince me you're making a bad assumption.</p><p></p><p>We still get orders for Death in Freeport, even though it's been out of print and all we have are scuffed, scratched and damaged copies left. Does that mean that we should keep putting out $7.99 32-page adventures? Hardly! Our first product has name recognition, has market penetration, has filtered out to people who have *just now* heard about it or made the decision to buy it, after a couple of years on the market!</p><p></p><p>Bah, the cold meds have kicked in, it's late, and it's been a long day. I should just give it up. But I do hope to convince you, and all my D20-publishing brothers and sisters, that we need to charge a reasonable rate in order to pay ourselves and our freelancers a reasonable rate as well! Even those of you who are not "doing it for the money". </p><p></p><p>Nicole</p></blockquote><p></p>
[QUOTE="Nikchick, post: 426211, member: 344"] Ok, one more post from me and then I'll go to bed. I beg forgiveness in advance if my thoughts aren't clear tonight, it's been a long day (but I know if I don't comment now I'm not going to get around to it later). I think there are many other factors that you're not taking into account. The Kuntz stuff you released came out in a MUCH different market than Crucible, and I think you're underestimating the impact of when your early products hit the market compared to when you released the Rob Kuntz projects, if nothing else. I'm positive there are other things I'm also not considering, but that one point alone is enough to convince me you're making a bad assumption. We still get orders for Death in Freeport, even though it's been out of print and all we have are scuffed, scratched and damaged copies left. Does that mean that we should keep putting out $7.99 32-page adventures? Hardly! Our first product has name recognition, has market penetration, has filtered out to people who have *just now* heard about it or made the decision to buy it, after a couple of years on the market! Bah, the cold meds have kicked in, it's late, and it's been a long day. I should just give it up. But I do hope to convince you, and all my D20-publishing brothers and sisters, that we need to charge a reasonable rate in order to pay ourselves and our freelancers a reasonable rate as well! Even those of you who are not "doing it for the money". Nicole [/QUOTE]
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