Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Payment of Writers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Erik Mona" data-source="post: 428080" data-attributes="member: 2174"><p>I said:</p><p>>>></p><p>Crap rates have chased off dozens of talented designers from this business, which I think is a shame. There are plenty of good ones waiting in the wings, but there are plenty of over-enthusiastic fans who continue the cycle of crap products waiting there, too.</p><p>>>></p><p></p><p>ByronD said:</p><p>>>></p><p>Do you really mean this? The fans are to blame?</p><p>>>></p><p></p><p>No, of course I don't hold the fans to blame. The fans are the consumer. Totally removed from how much a product costs and how much the writer was paid, if the fans don't want your product, you've got serious problems.</p><p></p><p>I was referring, as Wulf suggested, to "fan" designers, as opposed to folks with lots of design experience. Make no mistake, EVERYONE is a "fan" designer at the beginning of their game design careers. Not everyone is good at it. If there are no experienced freelancers to work on a given project, that project will be written by less experienced authors.</p><p></p><p>There's no magic power held by industry types that makes them "better" than "untested" designers, but they are probably more likely to hit deadlines, be more familiar with subtle game balance issues, and are likely more polished writers (which in turn requires less editing). The best of them know how to deal with editors and publishers and funnel the sum total of their experience into each product. THAT is the advantage of using experienced authors. </p><p></p><p>Idea quality doesn't, in my opinion, have much to do with experience. A sheer newbie can come up with ideas that will knock the socks off of similar ideas by established writers.</p><p></p><p>But since this thread is aimed at publishers and already assumes that the "ideas" in question are interesting to potential buyers, I decided to focus on areas in which paying more for experienced authors can _save_ money by cutting down on editing and development time and can perhaps increase long-term customer satisfaction because the rules are more likely to be balanced than those of a novice designer.</p><p></p><p>I realize, looking over my original message, that I wasn't being terribly clear. Sorry about that. Hope this makes my point of view a little easier to penetrate.</p><p></p><p>Thanks,</p><p></p><p>Erik</p></blockquote><p></p>
[QUOTE="Erik Mona, post: 428080, member: 2174"] I said: >>> Crap rates have chased off dozens of talented designers from this business, which I think is a shame. There are plenty of good ones waiting in the wings, but there are plenty of over-enthusiastic fans who continue the cycle of crap products waiting there, too. >>> ByronD said: >>> Do you really mean this? The fans are to blame? >>> No, of course I don't hold the fans to blame. The fans are the consumer. Totally removed from how much a product costs and how much the writer was paid, if the fans don't want your product, you've got serious problems. I was referring, as Wulf suggested, to "fan" designers, as opposed to folks with lots of design experience. Make no mistake, EVERYONE is a "fan" designer at the beginning of their game design careers. Not everyone is good at it. If there are no experienced freelancers to work on a given project, that project will be written by less experienced authors. There's no magic power held by industry types that makes them "better" than "untested" designers, but they are probably more likely to hit deadlines, be more familiar with subtle game balance issues, and are likely more polished writers (which in turn requires less editing). The best of them know how to deal with editors and publishers and funnel the sum total of their experience into each product. THAT is the advantage of using experienced authors. Idea quality doesn't, in my opinion, have much to do with experience. A sheer newbie can come up with ideas that will knock the socks off of similar ideas by established writers. But since this thread is aimed at publishers and already assumes that the "ideas" in question are interesting to potential buyers, I decided to focus on areas in which paying more for experienced authors can _save_ money by cutting down on editing and development time and can perhaps increase long-term customer satisfaction because the rules are more likely to be balanced than those of a novice designer. I realize, looking over my original message, that I wasn't being terribly clear. Sorry about that. Hope this makes my point of view a little easier to penetrate. Thanks, Erik [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Payment of Writers
Top