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<blockquote data-quote="Thorin Stoutfoot" data-source="post: 428202" data-attributes="member: 1887"><p>Hm... That would indicate a sea change in the industry since I last surveyed the industry in 1998. At that time, some engineers at Westwood Studios and I exhcanged data, and I was surprised to see the wide disparity between what I was making and what they were making. To make it worse I was getting stock options while the engineers at Westwood weren't. At LucasArts, most of the engineers were paid even worse. (At one point, a large proportion of LucasArts' customer service staff moved to my company just because of pay the pay issue alone)</p><p></p><p>It would be great for engineers at game companies to get paid a living wage for a change. Since I had to read code from Blizzard, Westwood, and id (to get their games to work on a foreign network), it was very clear which companies had good engineers, and which relied on long beta cycles to get their products to market at a reasonable quality.</p></blockquote><p></p>
[QUOTE="Thorin Stoutfoot, post: 428202, member: 1887"] Hm... That would indicate a sea change in the industry since I last surveyed the industry in 1998. At that time, some engineers at Westwood Studios and I exhcanged data, and I was surprised to see the wide disparity between what I was making and what they were making. To make it worse I was getting stock options while the engineers at Westwood weren't. At LucasArts, most of the engineers were paid even worse. (At one point, a large proportion of LucasArts' customer service staff moved to my company just because of pay the pay issue alone) It would be great for engineers at game companies to get paid a living wage for a change. Since I had to read code from Blizzard, Westwood, and id (to get their games to work on a foreign network), it was very clear which companies had good engineers, and which relied on long beta cycles to get their products to market at a reasonable quality. [/QUOTE]
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