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<blockquote data-quote="BryonD" data-source="post: 428572" data-attributes="member: 957"><p>Erik Said:</p><p>"I was referring, as Wulf suggested, to "fan" designers, as opposed to folks with lots of design experience. Make no mistake, EVERYONE is a "fan" designer at the beginning of their game design careers. Not everyone is good at it. If there are no experienced freelancers to work on a given project, that project will be written by less experienced authors."</p><p></p><p>I'd like to expand on my problem with this view. You are only presenting part of the equation. There is a train of thought within this thread that some full time designers feel that their labor has more value than the rewards they receive for it. </p><p></p><p>But the other side of the equation here is, a lot of people do what you do for free, as a form of recreation. This is not a minor issue. This is a significant regulator on the income potential. If I could make as much money doing game design as I do in my engineering job, don't you think I would switch in a heartbeat? And I am quite certain, there are a LOT of other people who would also do the same. Instant market glut and you are back to square one.</p><p></p><p>I understand that garbage men make decent money. I would imagine that the majority of people reading this are qualified to be a garbage man. But we don't want to. So more money must be offered to get people to do it.</p><p></p><p>The same logic applies in reverse to game design. People want to do it. The value goes down. And I do not mean to an "OK, I'll accept a lower pay" level, but to an "OK, I'll live with what the market will bear or find another job, gee, I'm glad I get to have such a cool job" level.</p><p></p><p>Don't get the wrong idea, I am totally for free markets. Charge whatever you want, more power to you. Just don't complain about the market realities when you are choosing to have a much cooler job than me. </p><p></p><p>You can state that you would get more money if fans would not write crap. But you can not change it. It is part of the market.</p></blockquote><p></p>
[QUOTE="BryonD, post: 428572, member: 957"] Erik Said: "I was referring, as Wulf suggested, to "fan" designers, as opposed to folks with lots of design experience. Make no mistake, EVERYONE is a "fan" designer at the beginning of their game design careers. Not everyone is good at it. If there are no experienced freelancers to work on a given project, that project will be written by less experienced authors." I'd like to expand on my problem with this view. You are only presenting part of the equation. There is a train of thought within this thread that some full time designers feel that their labor has more value than the rewards they receive for it. But the other side of the equation here is, a lot of people do what you do for free, as a form of recreation. This is not a minor issue. This is a significant regulator on the income potential. If I could make as much money doing game design as I do in my engineering job, don't you think I would switch in a heartbeat? And I am quite certain, there are a LOT of other people who would also do the same. Instant market glut and you are back to square one. I understand that garbage men make decent money. I would imagine that the majority of people reading this are qualified to be a garbage man. But we don't want to. So more money must be offered to get people to do it. The same logic applies in reverse to game design. People want to do it. The value goes down. And I do not mean to an "OK, I'll accept a lower pay" level, but to an "OK, I'll live with what the market will bear or find another job, gee, I'm glad I get to have such a cool job" level. Don't get the wrong idea, I am totally for free markets. Charge whatever you want, more power to you. Just don't complain about the market realities when you are choosing to have a much cooler job than me. You can state that you would get more money if fans would not write crap. But you can not change it. It is part of the market. [/QUOTE]
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