Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Payn;s Ponderings@ Battletech General Discussions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gamerprinter" data-source="post: 8725807" data-attributes="member: 50895"><p>Had a friend who was big-time into minitiatures gaming - mostly Warhammer 40K and Battletech. We did get him to play D&D once, but he wasn't a fan. We never played WH, but he did get us to play Battletech, which we ran for about 6 months. Because our friend was trying hard to get us to like the game, in the beginning he helped custom design some mechs based on our ideas. The mech we designed for me, I called the Werewolf, which included Claws (as a physical weapon), which at the time didn't exist as an option - another BT release did include Claws eventually, and the claws we designed turned out to work with the new rules (no changes needed with 5 tons and 5 crits per claw). I built a 75 ton bipedal mech, with triple-strength myomer for internal structure (we built both an Inner Sphere and Clan version, both work, though the Clan version is better). It's got jump jets. As a 75 ton mech it's movement with jump jets was a 3/4/5 mech, until you achieve "Heat" then it's a 5/8/5 mech. Until you took some damage, this mech design had perfect movement, and weapons to achieve Heat, no matter which option it required. If I remember right the Inner Sphere version had 6 medium lasers, 3 per side torso, and 1 small laser in it's head. Whereas the Clan version had 6 medium pulse lasers (3 on each side torso) a small pulse laser in it's center torso and a small laser in it's head. It was a fun mech to play, if you enjoy the risks of physical combat. It tended to hide in heavy forest waiting to ambush passing mechs.</p><p></p><p>I've even designed a few Battletech maps... this one I call The Pit...</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 8725807, member: 50895"] Had a friend who was big-time into minitiatures gaming - mostly Warhammer 40K and Battletech. We did get him to play D&D once, but he wasn't a fan. We never played WH, but he did get us to play Battletech, which we ran for about 6 months. Because our friend was trying hard to get us to like the game, in the beginning he helped custom design some mechs based on our ideas. The mech we designed for me, I called the Werewolf, which included Claws (as a physical weapon), which at the time didn't exist as an option - another BT release did include Claws eventually, and the claws we designed turned out to work with the new rules (no changes needed with 5 tons and 5 crits per claw). I built a 75 ton bipedal mech, with triple-strength myomer for internal structure (we built both an Inner Sphere and Clan version, both work, though the Clan version is better). It's got jump jets. As a 75 ton mech it's movement with jump jets was a 3/4/5 mech, until you achieve "Heat" then it's a 5/8/5 mech. Until you took some damage, this mech design had perfect movement, and weapons to achieve Heat, no matter which option it required. If I remember right the Inner Sphere version had 6 medium lasers, 3 per side torso, and 1 small laser in it's head. Whereas the Clan version had 6 medium pulse lasers (3 on each side torso) a small pulse laser in it's center torso and a small laser in it's head. It was a fun mech to play, if you enjoy the risks of physical combat. It tended to hide in heavy forest waiting to ambush passing mechs. I've even designed a few Battletech maps... this one I call The Pit... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Payn;s Ponderings@ Battletech General Discussions
Top