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<blockquote data-quote="TheHand" data-source="post: 8728360" data-attributes="member: 88835"><p>I got my first exposure to the BattleTech universe with an old PC game called <em>Crescent Hawks Revenge. </em>In many ways the game was a precursor to the real time strategy genre, which should then come as no surprise that the games' creators, Westwood Studios, would go on to create the <em>Command and Conquer </em>franchise years later. </p><p></p><p><em>Crescent Hawks </em>was a great introduction to the setting, as it starts you off with just 1 Lance during the 3020's era, in a grudge match of Steiner vs. Kurita. But as the campaign progresses, decades pass and you and your old archenemy end up on the same side against those mysterious invaders known as the Clans. I was pretty much hooked and ran out and bought all the BattleTech books I could find at the FLGS. </p><p></p><p>In the mid 90's I ended up organizing some giant 20-30 player BattleTech convention games at a nearby Convention. We would split the game into 3 tables and provide all sheets and miniatures. I color coded the sheets, and used a flash-card system for initiative (so if your table GM held up a Yellow Card, all players with Yellow Mechs would go). I also liked tossing conventional vehicles into these games, which were the first time a lot of BattleTech players had seen them in real games.</p><p></p><p>Another amusing "tournament" we threw together at the Convention was the "Junkyard". 2 on 2 duels, but the winners only got to repair their mechs based on the salvage from the losers. By the final rounds, everyone's beautiful machines had become cobbled together Frankenmechs. </p><p></p><p>Back at home we played a ton of the Mechwarrior RPG, usually doing freelancer Merc type campaigns.</p><p></p><p>After FASA folded my interest in the game also faded. I picked up some of the Catalyst Labs books, but the games had stopped. It really felt like the "Total War" era had too much weapons bloat that I couldn't get excited about. </p><p></p><p>Then HBS came out with the <em>BattleTech </em>PC game and my old interest was piqued. I ended up dusting off the BattleTech books and ran a Virtual TT campaign for some interested new players (actually based off of the story of <em>Crescent Hawks Revenge!). </em>It was going to be a one-shot but we ended up playing it for almost a year. I also enjoyed played Mechwarrior 5, though I wouldn't call it a perfect game. </p><p></p><p>I still fire up the HBS game when I get the urge to blast Mechs. The humongous "RogueTech" mod gives it a lot of re-playability. </p><p></p><p>I also recently picked up the MechWarrior Destiny rpg, but I haven't had a chance to play it, but it looks pretty solid for the rpg side of things.</p></blockquote><p></p>
[QUOTE="TheHand, post: 8728360, member: 88835"] I got my first exposure to the BattleTech universe with an old PC game called [I]Crescent Hawks Revenge. [/I]In many ways the game was a precursor to the real time strategy genre, which should then come as no surprise that the games' creators, Westwood Studios, would go on to create the [I]Command and Conquer [/I]franchise years later. [I]Crescent Hawks [/I]was a great introduction to the setting, as it starts you off with just 1 Lance during the 3020's era, in a grudge match of Steiner vs. Kurita. But as the campaign progresses, decades pass and you and your old archenemy end up on the same side against those mysterious invaders known as the Clans. I was pretty much hooked and ran out and bought all the BattleTech books I could find at the FLGS. In the mid 90's I ended up organizing some giant 20-30 player BattleTech convention games at a nearby Convention. We would split the game into 3 tables and provide all sheets and miniatures. I color coded the sheets, and used a flash-card system for initiative (so if your table GM held up a Yellow Card, all players with Yellow Mechs would go). I also liked tossing conventional vehicles into these games, which were the first time a lot of BattleTech players had seen them in real games. Another amusing "tournament" we threw together at the Convention was the "Junkyard". 2 on 2 duels, but the winners only got to repair their mechs based on the salvage from the losers. By the final rounds, everyone's beautiful machines had become cobbled together Frankenmechs. Back at home we played a ton of the Mechwarrior RPG, usually doing freelancer Merc type campaigns. After FASA folded my interest in the game also faded. I picked up some of the Catalyst Labs books, but the games had stopped. It really felt like the "Total War" era had too much weapons bloat that I couldn't get excited about. Then HBS came out with the [I]BattleTech [/I]PC game and my old interest was piqued. I ended up dusting off the BattleTech books and ran a Virtual TT campaign for some interested new players (actually based off of the story of [I]Crescent Hawks Revenge!). [/I]It was going to be a one-shot but we ended up playing it for almost a year. I also enjoyed played Mechwarrior 5, though I wouldn't call it a perfect game. I still fire up the HBS game when I get the urge to blast Mechs. The humongous "RogueTech" mod gives it a lot of re-playability. I also recently picked up the MechWarrior Destiny rpg, but I haven't had a chance to play it, but it looks pretty solid for the rpg side of things. [/QUOTE]
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