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Payn's Pondering/ Traveller House rule discussion
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<blockquote data-quote="aramis erak" data-source="post: 8668606" data-attributes="member: 6779310"><p>Note that the "Push" mechanic in YZE also punishes those who rely upon it.</p><p></p><p>Doing it in Traveller would require some jiggery pokery to have the same level of effect...</p><p>In all games, 6 is a success. In T2K, 6-9 = 1S, 10+=2S. In Forbidden Lands, 6-7 is 1S, 8-9 is 2S, 10-11 is 3S, and 12 is 4S... but only 1 of the dice might not be a d6, and then only for magic items.</p><p>Pushing in some of the games (Vaessen, Tales from the Loop, Things from the Flood), pushing causes a damage condition be marked.</p><p>Forbidden Lands, MYZ itself, and one other do direct temporary attribute reduction for 1's on the push on some sources of dice.</p><p>Alien has no 1's effect on atts/skills, but stress dice are gained by bushing. 1's on the stress dice mean a freakout of some form.</p><p>T2K has damage to HP or Stress Points (by type of action) for the much rarer 1's on a push. (Only 2dX, and X is often greater than 6...) But they DO hurt, when PCs have at most 7 HP or 7 Stress, and just lost them on a push.</p><p></p><p>Also, all the YZE game are a "One try only ever" approach to rolls. If you fail on the initial, and have some non-1, non-success dice, you can push.</p><p></p><p>The question becomes, how to incorporate the limit? What effect does the push have?</p><p></p><p>I can come up with a stress mechanic for Traveller easily... assuming you're generally using roll-high, 2d6...</p><p>add a 3rd die, different color. if it rolls Stress Level or less, add it. +1 stress for a push attempt. Trigger a panic test on doubles. Stress also becomes a penalty to morale tests...</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8668606, member: 6779310"] Note that the "Push" mechanic in YZE also punishes those who rely upon it. Doing it in Traveller would require some jiggery pokery to have the same level of effect... In all games, 6 is a success. In T2K, 6-9 = 1S, 10+=2S. In Forbidden Lands, 6-7 is 1S, 8-9 is 2S, 10-11 is 3S, and 12 is 4S... but only 1 of the dice might not be a d6, and then only for magic items. Pushing in some of the games (Vaessen, Tales from the Loop, Things from the Flood), pushing causes a damage condition be marked. Forbidden Lands, MYZ itself, and one other do direct temporary attribute reduction for 1's on the push on some sources of dice. Alien has no 1's effect on atts/skills, but stress dice are gained by bushing. 1's on the stress dice mean a freakout of some form. T2K has damage to HP or Stress Points (by type of action) for the much rarer 1's on a push. (Only 2dX, and X is often greater than 6...) But they DO hurt, when PCs have at most 7 HP or 7 Stress, and just lost them on a push. Also, all the YZE game are a "One try only ever" approach to rolls. If you fail on the initial, and have some non-1, non-success dice, you can push. The question becomes, how to incorporate the limit? What effect does the push have? I can come up with a stress mechanic for Traveller easily... assuming you're generally using roll-high, 2d6... add a 3rd die, different color. if it rolls Stress Level or less, add it. +1 stress for a push attempt. Trigger a panic test on doubles. Stress also becomes a penalty to morale tests... [/QUOTE]
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