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Payn's Ponderings~ Campaign settings and you?
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<blockquote data-quote="payn" data-source="post: 9530412" data-attributes="member: 90374"><p>Greetings.</p><p></p><p>There are numerous campaign settings for untold numbers of TTRPGs. Some, have a single setting that is general to encompass any type of story. Some others, are open world types that can cover a wide spread of genres. Additionally, some bespoke RPGs have specific settings to match a piece of fiction or history and/or tell a particular story via PCs. So, the approach can be disparate in their idea and purpose for a game setting. D&D, even for example, has numerous game settings for its system that offer a lot of different adventure and campaign ideas.</p><p></p><p>So, short and sweet here; What do you prefer in a campaign setting? Do you like a "kitchen sink" setting? Do you like specific purpose settings? Does it rely on generic vs bespoke RPG design?</p><p></p><p>I have seen the virtues of a single campaign setting for an RPG. I think it allows a game company to really expand the game options available, without spreading their product and customer base too thin. I think even the #1 D&D has troubles with this aspect in a niche hobby like TTRPGs. I also like hands off approach to a generic system. If its purpose ios to allow you to create any game you want to run, it should also encompass any type of character a player might want to play. However, I also see the benefit of a specific campaign setting for a bespoke RPG. It doesnt make a lot of sense to allow cowboys into a story about space aliens based on a movie that doesnt have cowboys. </p><p></p><p>Cheers.</p></blockquote><p></p>
[QUOTE="payn, post: 9530412, member: 90374"] Greetings. There are numerous campaign settings for untold numbers of TTRPGs. Some, have a single setting that is general to encompass any type of story. Some others, are open world types that can cover a wide spread of genres. Additionally, some bespoke RPGs have specific settings to match a piece of fiction or history and/or tell a particular story via PCs. So, the approach can be disparate in their idea and purpose for a game setting. D&D, even for example, has numerous game settings for its system that offer a lot of different adventure and campaign ideas. So, short and sweet here; What do you prefer in a campaign setting? Do you like a "kitchen sink" setting? Do you like specific purpose settings? Does it rely on generic vs bespoke RPG design? I have seen the virtues of a single campaign setting for an RPG. I think it allows a game company to really expand the game options available, without spreading their product and customer base too thin. I think even the #1 D&D has troubles with this aspect in a niche hobby like TTRPGs. I also like hands off approach to a generic system. If its purpose ios to allow you to create any game you want to run, it should also encompass any type of character a player might want to play. However, I also see the benefit of a specific campaign setting for a bespoke RPG. It doesnt make a lot of sense to allow cowboys into a story about space aliens based on a movie that doesnt have cowboys. Cheers. [/QUOTE]
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