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Payn's Ponderings[ Forming, Storming, Norming your TTRPG group.
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<blockquote data-quote="payn" data-source="post: 9549923" data-attributes="member: 90374"><p>Currently going through the storming phase with a new group. Forming happened out of a bunch of us that have been playing a wargame Battletech at an FLGS for the last couple of years. We tend to have a regular after game chat in the parking lot for 30-60 min after a BT session. One night Traveller came up and I tiptoed over to the players discussing it. I asked them if there was a game (I really want to play in Traveller some day but never find a GM and/or game...) and they both looked at me and said, "there is now!" </p><p></p><p>So, of course they meant that I would run it with my love and experience of the system. So, I dropped my files and started loading the discord with a campaign. Instantly they loved the amount of material I had prepared, but also seemed a bit intimidated by the volume of it. Though, chargen was a riot and everyone is eager to get started.</p><p></p><p>Now that we have a few sessions under our belt, we are still trying to figure each other out. Three of us are completely new to Traveller and RPG with one another, two of the five have known each other for a very long time and experienced all sorts of games together. Everyone seems to have D&D experience, but Traveller is a bit new (albeit something everyone is very interested in) to the group minus myself. Finally my GM style.</p><p></p><p>So, a few things here. The main is my GM style isnt too radical, but neither is it very conventional. I seek player input as often as possible and I live in the social pillar to use D&D parlance. I see conflict resolution as a discussion that leads to a negotiation. For example, I'll ask, "how do <em>you</em> think the character would resolve this?" and am often met with, "just tell me <em>what</em> skill to roll to get through this..." Then, there is Traveller. One of the biggest hurdles is the kill,loot,level playloor of D&D that overshadows all of RPGs. Folks often have a hard time reconciling that their character is, for th emost part, complete and that what they have is what they are going to adventure with. Adventuring for wealth and power isnt a significant propellant, its playing the game for adventure sake itself. It is surprising how difficult it is to make that change...</p><p></p><p>So far, folks are enjoying themselves. Our storming journey is still going and ill check back here now and then and let you know how it develops. I'd say our familiarity with one another has given us advantage on our storming roll. For example, we already know we are reliable to meet regularly to game. We have adjudicating rulings experience with games already under our belt. So, some norms are transferable making it a quicker journey in the present. Lets see if it proves to be successful in the long run.</p></blockquote><p></p>
[QUOTE="payn, post: 9549923, member: 90374"] Currently going through the storming phase with a new group. Forming happened out of a bunch of us that have been playing a wargame Battletech at an FLGS for the last couple of years. We tend to have a regular after game chat in the parking lot for 30-60 min after a BT session. One night Traveller came up and I tiptoed over to the players discussing it. I asked them if there was a game (I really want to play in Traveller some day but never find a GM and/or game...) and they both looked at me and said, "there is now!" So, of course they meant that I would run it with my love and experience of the system. So, I dropped my files and started loading the discord with a campaign. Instantly they loved the amount of material I had prepared, but also seemed a bit intimidated by the volume of it. Though, chargen was a riot and everyone is eager to get started. Now that we have a few sessions under our belt, we are still trying to figure each other out. Three of us are completely new to Traveller and RPG with one another, two of the five have known each other for a very long time and experienced all sorts of games together. Everyone seems to have D&D experience, but Traveller is a bit new (albeit something everyone is very interested in) to the group minus myself. Finally my GM style. So, a few things here. The main is my GM style isnt too radical, but neither is it very conventional. I seek player input as often as possible and I live in the social pillar to use D&D parlance. I see conflict resolution as a discussion that leads to a negotiation. For example, I'll ask, "how do [I]you[/I] think the character would resolve this?" and am often met with, "just tell me [I]what[/I] skill to roll to get through this..." Then, there is Traveller. One of the biggest hurdles is the kill,loot,level playloor of D&D that overshadows all of RPGs. Folks often have a hard time reconciling that their character is, for th emost part, complete and that what they have is what they are going to adventure with. Adventuring for wealth and power isnt a significant propellant, its playing the game for adventure sake itself. It is surprising how difficult it is to make that change... So far, folks are enjoying themselves. Our storming journey is still going and ill check back here now and then and let you know how it develops. I'd say our familiarity with one another has given us advantage on our storming roll. For example, we already know we are reliable to meet regularly to game. We have adjudicating rulings experience with games already under our belt. So, some norms are transferable making it a quicker journey in the present. Lets see if it proves to be successful in the long run. [/QUOTE]
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