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General Tabletop Discussion
*TTRPGs General
Payn's Ponderings; System mastery and the concept of fair fight.
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<blockquote data-quote="Gorgon Zee" data-source="post: 9481739" data-attributes="member: 75787"><p>I find it a bit hard to place myself or the people I play with in either of these camps -- even when I think of games that are really rule-focused like D&D4E. I knew people who were in the "fairly or not" system mastery camp -- who would worship tempus just for the associated feat, build a frost cheese character, use the stupid dice, etc. But there were many more people who wanted system mastery simply for the pure fun of playing with builds. Their goals was not to try and win the game, but to explore rules.</p><p></p><p>So I played a very drow-y drow, using system mastery, but with the intention of being as archetypal as possible (aside -- surprisingly effective, multiclassing and hybriding bard/rogue/assassin and taking all the drow feats I could). Other friends had a pixie barbarian, or a character trying hard to make a "throw and charge" build work (spoiler: it was only ok). And I played a character for a while for which my son picked the two least complementary classes (That was hard to make work well and ended up a bit boring)</p><p></p><p>The second class doesn't work because the fun of the build is to be surprised. I was very surprised at how effective the pure drow build was, and how you could build a pixie barbarian to ride on, and gain cover from, a party member to be actually pretty competitive. </p><p></p><p>Maybe it was very specific to 4E, which had so many options and was more rule-focused than any other RPG I have played (and I ran Rolemaster for 4 years), but I think the category of people who want system mastery just for the pure fun of making cool use of the rules is one that needs to be added to this pair.</p></blockquote><p></p>
[QUOTE="Gorgon Zee, post: 9481739, member: 75787"] I find it a bit hard to place myself or the people I play with in either of these camps -- even when I think of games that are really rule-focused like D&D4E. I knew people who were in the "fairly or not" system mastery camp -- who would worship tempus just for the associated feat, build a frost cheese character, use the stupid dice, etc. But there were many more people who wanted system mastery simply for the pure fun of playing with builds. Their goals was not to try and win the game, but to explore rules. So I played a very drow-y drow, using system mastery, but with the intention of being as archetypal as possible (aside -- surprisingly effective, multiclassing and hybriding bard/rogue/assassin and taking all the drow feats I could). Other friends had a pixie barbarian, or a character trying hard to make a "throw and charge" build work (spoiler: it was only ok). And I played a character for a while for which my son picked the two least complementary classes (That was hard to make work well and ended up a bit boring) The second class doesn't work because the fun of the build is to be surprised. I was very surprised at how effective the pure drow build was, and how you could build a pixie barbarian to ride on, and gain cover from, a party member to be actually pretty competitive. Maybe it was very specific to 4E, which had so many options and was more rule-focused than any other RPG I have played (and I ran Rolemaster for 4 years), but I think the category of people who want system mastery just for the pure fun of making cool use of the rules is one that needs to be added to this pair. [/QUOTE]
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Payn's Ponderings; System mastery and the concept of fair fight.
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