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General Tabletop Discussion
*TTRPGs General
Payn's Ponderings; System mastery and the concept of fair fight.
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<blockquote data-quote="TiQuinn" data-source="post: 9482226" data-attributes="member: 4871"><p>There was a guy we used to game with who was very much the system mastery guy. Alex would constantly be building characters that were designed to pull off special combos of spells that combined control and damage to some pretty devastating effect. He would half joke about bringing a Coffeelock character to the table, <em>but that would be silly because it’s so cheesy</em>, and then Quick Look at the DM to see if he might <em>actually</em> let him play a Coffeelock. Alex would often let his characters die intentionally every few levels because he had another build that he wanted to try.</p><p></p><p>All fine, all well and good, it’s Alex’s PC. Except when Alex would lean over to me and say, “hey, you know your character would be REALLY cool if you dipped fighter for a couple of levels to get the action surge and then think of what you could be pumping out damage wise.” And I’d always look at him and say yeah that’s cool but I like my guy the way he is. But Alex never caught the hint. To him, not doing the optimal build was just incomprehensible. He couldn’t understand that I just wanted to play my character within the normal rules for the class and subclass I picked and had absolutely zero interest in build optimization. Been there, done that, put it away in 3rd edition where I saw what you ended up with game-wise.</p><p></p><p>I think I could probably only deal with one Alex at a table at a time personally. If there were more than one player like that, or heaven forbid, the whole group played that way, it’d definitely start bugging me to the point I’d have to bow out.</p></blockquote><p></p>
[QUOTE="TiQuinn, post: 9482226, member: 4871"] There was a guy we used to game with who was very much the system mastery guy. Alex would constantly be building characters that were designed to pull off special combos of spells that combined control and damage to some pretty devastating effect. He would half joke about bringing a Coffeelock character to the table, [I]but that would be silly because it’s so cheesy[/I], and then Quick Look at the DM to see if he might [I]actually[/I] let him play a Coffeelock. Alex would often let his characters die intentionally every few levels because he had another build that he wanted to try. All fine, all well and good, it’s Alex’s PC. Except when Alex would lean over to me and say, “hey, you know your character would be REALLY cool if you dipped fighter for a couple of levels to get the action surge and then think of what you could be pumping out damage wise.” And I’d always look at him and say yeah that’s cool but I like my guy the way he is. But Alex never caught the hint. To him, not doing the optimal build was just incomprehensible. He couldn’t understand that I just wanted to play my character within the normal rules for the class and subclass I picked and had absolutely zero interest in build optimization. Been there, done that, put it away in 3rd edition where I saw what you ended up with game-wise. I think I could probably only deal with one Alex at a table at a time personally. If there were more than one player like that, or heaven forbid, the whole group played that way, it’d definitely start bugging me to the point I’d have to bow out. [/QUOTE]
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Payn's Ponderings; System mastery and the concept of fair fight.
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