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General Tabletop Discussion
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Payn's Ponderings; System mastery and the concept of fair fight.
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<blockquote data-quote="payn" data-source="post: 9483273" data-attributes="member: 90374"><p>This is an interesting bit. I dislike rolling ability scores becasue of the unfairness that results for players. I found it very challenging to build encounters as a GM for a varied party. One person rolls very well, and thus needs more challenging encounters. It's either too hard for the others, or a cake walk for the above average. Then, of course, the next step was to build in a ton of fail safes in stat gen so that this didnt happen. Problem is it stops feeling random at all and is more illusory at that point. I've come around to point buy in crunchy games like D&D. For me this hits the fair match motivation for me.</p><p></p><p>That said, I do also dislike the SAD design modern fantasy RPGs seem to have taken. Time for the system master in me to step forward. I like classes MAD where you need to diversify stats. Also, you can build any number of fighters and they will work differently from one another. No more pump str and con then dump everything else, for<em> every single</em> fighter.</p></blockquote><p></p>
[QUOTE="payn, post: 9483273, member: 90374"] This is an interesting bit. I dislike rolling ability scores becasue of the unfairness that results for players. I found it very challenging to build encounters as a GM for a varied party. One person rolls very well, and thus needs more challenging encounters. It's either too hard for the others, or a cake walk for the above average. Then, of course, the next step was to build in a ton of fail safes in stat gen so that this didnt happen. Problem is it stops feeling random at all and is more illusory at that point. I've come around to point buy in crunchy games like D&D. For me this hits the fair match motivation for me. That said, I do also dislike the SAD design modern fantasy RPGs seem to have taken. Time for the system master in me to step forward. I like classes MAD where you need to diversify stats. Also, you can build any number of fighters and they will work differently from one another. No more pump str and con then dump everything else, for[I] every single[/I] fighter. [/QUOTE]
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Payn's Ponderings; System mastery and the concept of fair fight.
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