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General Tabletop Discussion
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Payn's Ponderings; System mastery and the concept of fair fight.
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<blockquote data-quote="payn" data-source="post: 9483343" data-attributes="member: 90374"><p>I think there is the <em>idea</em> of what a fighter and wizard should be that informs the norms. Why cant a fighter have a 8 str and a high dex? Maybe they are a swashbuckler or a ranged specialist? Why must Wizards be intelligent? I know the sorc being the "its in ma blood ; not ma readin" element reinforces the idea, but I dont see why all wizards must be smart? If you want to rid of dump stats and cookie cutter chargen, I think you need to tackle the idea of what a class is conceptually in relation to stats. At some point, stats went from being a character's physical and mental make up, to being their ability to be good at stuff based on class alone.</p><p></p><p>On the need for an 18 being a myth, thats largely dependent on the system. 5E is fairly forgiving of a spread out stat array, but PF2 would be down right punishing. The system math is so tight in PF2, if you fail to maximize, your PC will be completely ineffective. That was a design choice. Interesting enough, PF2 doesnt use rolling for stats, but a system that determines make up based on ancestry, background, and class. However, the choices seem to matter at face value, but all usually come out the same int he end. There really is only 2-3 functional arrays in PF2. </p><p></p><p></p><p>I think 3E/PF1 had the concept correct, it was the math that was a total mess.</p></blockquote><p></p>
[QUOTE="payn, post: 9483343, member: 90374"] I think there is the [I]idea[/I] of what a fighter and wizard should be that informs the norms. Why cant a fighter have a 8 str and a high dex? Maybe they are a swashbuckler or a ranged specialist? Why must Wizards be intelligent? I know the sorc being the "its in ma blood ; not ma readin" element reinforces the idea, but I dont see why all wizards must be smart? If you want to rid of dump stats and cookie cutter chargen, I think you need to tackle the idea of what a class is conceptually in relation to stats. At some point, stats went from being a character's physical and mental make up, to being their ability to be good at stuff based on class alone. On the need for an 18 being a myth, thats largely dependent on the system. 5E is fairly forgiving of a spread out stat array, but PF2 would be down right punishing. The system math is so tight in PF2, if you fail to maximize, your PC will be completely ineffective. That was a design choice. Interesting enough, PF2 doesnt use rolling for stats, but a system that determines make up based on ancestry, background, and class. However, the choices seem to matter at face value, but all usually come out the same int he end. There really is only 2-3 functional arrays in PF2. I think 3E/PF1 had the concept correct, it was the math that was a total mess. [/QUOTE]
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