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Payn's Ponderings; The problems with Prequels
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<blockquote data-quote="Snarf Zagyg" data-source="post: 9441148" data-attributes="member: 7023840"><p>I think that it helps to really drill down on what a prequel is.</p><p></p><p>I agree that as a general matter, prequels aren't great. You delineated the issues in the OP (I gave you a like on that three years ago!) but to reiterate-</p><p></p><p>1. You know, generally, where it will end up.</p><p></p><p>2. A prequel is always constrained by the original. </p><p></p><p>For that reason, most prequels tend to just be fan service for people that love something, so they can say, "Yes, I recognize that and what it means! Gold star for me!"</p><p></p><p>However, knowing where a plot will end up isn't necessarily a killer of a movie. I know this from personal experience- when I saw the trailer for Titanic, I said that the movie would bomb because <em>we all know how it ends. </em>That prediction didn't age well.</p><p></p><p>So it's not impossible to make a good prequel. In addition, there are different kinds of prequels.</p><p></p><p>1. The "shared universe" prequel. I don't count these as prequel, really. Think of ST: Brave New Worlds, or Rings of Power. They are shows in a shared universe that happen to be set at points in time before what we've seen before. They suffer from some of the prequel issues, but I wouldn't call them prequels per se.</p><p></p><p>2. The "flashback" issue. The best example is Godfather II. It is both a floor wax and a dessert topping ... um, a sequel and a prequel. </p><p></p><p>Anyway, I generally think that prequels are much more difficult to do well. Not impossible, but more often than not they are empty attempts at mining more money from an IP.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9441148, member: 7023840"] I think that it helps to really drill down on what a prequel is. I agree that as a general matter, prequels aren't great. You delineated the issues in the OP (I gave you a like on that three years ago!) but to reiterate- 1. You know, generally, where it will end up. 2. A prequel is always constrained by the original. For that reason, most prequels tend to just be fan service for people that love something, so they can say, "Yes, I recognize that and what it means! Gold star for me!" However, knowing where a plot will end up isn't necessarily a killer of a movie. I know this from personal experience- when I saw the trailer for Titanic, I said that the movie would bomb because [I]we all know how it ends. [/I]That prediction didn't age well. So it's not impossible to make a good prequel. In addition, there are different kinds of prequels. 1. The "shared universe" prequel. I don't count these as prequel, really. Think of ST: Brave New Worlds, or Rings of Power. They are shows in a shared universe that happen to be set at points in time before what we've seen before. They suffer from some of the prequel issues, but I wouldn't call them prequels per se. 2. The "flashback" issue. The best example is Godfather II. It is both a floor wax and a dessert topping ... um, a sequel and a prequel. Anyway, I generally think that prequels are much more difficult to do well. Not impossible, but more often than not they are empty attempts at mining more money from an IP. [/QUOTE]
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