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Payn's Ponderings' To script, or not to script?
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<blockquote data-quote="Haiku Elvis" data-source="post: 8573219" data-attributes="member: 7032874"><p>I plan out a main story path with some rough either/or variations that the PCs could take and a few key set piece scenes (mostly in terms of atmosphere rather than outcomes) and then well not exactly ignore it but don't really follow it per se.</p><p> I find it much easier to improvise off something more than a fully blank canvas and thinking up the scenes often inspires other ideas that can be repurposed in response to the PCs actions. </p><p>Plus I find I'll think of something better half way through anyway. </p><p></p><p>No quantum Ogers here, but if I think the PCs will turn left and plan scene X but they turn right I'll happily scavenge what I think are the good bits of scene X and use them down the line if/when they seem appropriate. There are only so many cool ideas I can come up with I can't afford to waste them.</p></blockquote><p></p>
[QUOTE="Haiku Elvis, post: 8573219, member: 7032874"] I plan out a main story path with some rough either/or variations that the PCs could take and a few key set piece scenes (mostly in terms of atmosphere rather than outcomes) and then well not exactly ignore it but don't really follow it per se. I find it much easier to improvise off something more than a fully blank canvas and thinking up the scenes often inspires other ideas that can be repurposed in response to the PCs actions. Plus I find I'll think of something better half way through anyway. No quantum Ogers here, but if I think the PCs will turn left and plan scene X but they turn right I'll happily scavenge what I think are the good bits of scene X and use them down the line if/when they seem appropriate. There are only so many cool ideas I can come up with I can't afford to waste them. [/QUOTE]
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